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HorrorClix Minions

Minions are victims recruited (usually forcibly) to help the monsters in their quest for domination.  They act as monsters in all ways except that they cannot be blooded and are slain after taking only 1 point of damage.

 
Alien Drone Minion 002
Alien Drone Minion
Move: 8
Attack: 8
Defense: 16
Damage: 2
Range: 0
Targets: 0
Point Value: 10
Collectors #: AvP-002
Availability: AvP: Alien Queen Action Pack
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Alien Egg Minion 001
Alien Egg Minion
Move: 0
Attack: 8
Defense: 16
Damage: 0
Range: 4
Targets: 1
Point Value: 5
Collectors #: AvP-001
Availability: AvP: Alien Queen Action Pack
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Guardian Minion 006
Guardian
This monster rescues victims.
Move: 5
Attack:6
Defense: 13
Damage: 1
Range: 4
Targets: 1
Collectors #: Lab-006
Availability: The Lab Booster
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Guardian Minion 006
Guardian
This monster rescues victims.
Move: 5
Attack: 7
Defense: 13
Damage: 1
Range: 4
Targets: 1
Collectors #: NM-006
Availability: Nightmares Booster
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Guardian Minion  L1A
Guardian L1A
This monster rescues victims.
Move: 6
Attack: 9
Defense: 16
Damage: 1
Range: 6
Targets: 1
Collectors #: Lab-L1A
Availability:Availability: Limited Edition given as prize when playing the Monster Mashers scenario at an Approved Play event.
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Guardian Minion (Winner)
Guardian (Winner)
This monster rescues victims.
Move: 6
Attack: 9
Defense: 16
Damage: 1
Range: 6
Targets: 1
Collectors #: Lab-L1A
Availability: Limited Edition given as prize when playing the Monster Mashers scenario at an Approved Play event.
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Occultist Minion 005
Occultist
Move: 4
Attack: 7
Defense:13
Damage: 1
Range: 2
Targets: 1
Collectors #: Lab-005
Availability: The Lab Booster
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Occultist Minion 005
Occultist
Move: 4
Attack: 7
Defense:13
Damage: 1
Range: 2
Targets: 1
Collectors #: NM-005
Availability: Nightmares Booster
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Occultist Minion L2A
Occultist L2A
Move: 6
Attack: 8
Defense: 16
Damage: 1
Range: 4
Targets: 1
Collectors #: Lab-L2A
Availability: Limited Edition given as prize when playing the Mind Slaves Of The Mausoleum scenario at an Approved Play event.
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Occultist Minion L2A
Occultist L2A (Winner)
Move: 6
Attack: 8
Defense: 16
Damage: 1
Range: 4
Targets: 1
Collectors #: Lab-L2A
Availability: Limited Edition given as prize when playing the Mind Slaves Of The Mausoleum scenario at an Approved Play event.
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Slasher Minion 003
Slasher
Move: 5
Attack: 9
Defense: 14
Damage: 1
Range: 0
Targets: 0
Collectors #: Lab-003
Availability: The Lab Booster
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Slasher Minion 003
Slasher
Move: 5
Attack: 9
Defense: 14
Damage: 1
Range: 0
Targets: 0
Collectors #: NM-003
Availability: Nightmares Booster
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Slasher Minion L4B
Slasher L4B
Move: 6
Attack: 9
Defense: 15
Damage: 2
Range: 0
Targets: 0
Collectors #: Lab-L4B
Availability: Limited Edition given as prize when playing the You Know You Want To scenario at an Approved Play event.
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Slasher Minion (Winner)
Slasher L4B (Winner)
Move: 6
Attack: 9
Defense: 15
Damage: 2
Range: 0
Targets: 0
Collectors #: Lab-L4B
Availability: Limited Edition given as prize when playing the You Know You Want To scenario at an Approved Play event.
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Vampire Minion
Vampire
Move: 6
Attack: 8
Defense: 14
Damage: 1
Range: 0
Targets: 0
Collectors #: Lab-002
Availability: The Lab Booster
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Vampire Minion
Vampire
Move: 6
Attack: 8
Defense: 14
Damage: 1
Range: 0
Targets: 0
Collectors #: NM-002
Availability: Nightmares Booster
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Vampire Minion L4A
Vampire L4A
Move: 6
Attack: 8
Defense: 16
Damage: 2
Range: 0
Targets: 0
Collectors #: Lab-L4A
Availability: Limited Edition given as prize when playing the A Minion's Life For Me scenario at an Approved Play event.
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Vampire Minion L4A (Winner)
Vampire L4A (Winner)
Move: 6
Attack: 8
Defense: 16
Damage: 2
Range: 0
Targets: 0
Collectors #: Lab-L4A
Availability: Limited Edition given as prize when playing the A Minion's Life For Me scenario at an Approved Play event.
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Werewolf Minion 001
Werewolf
Move: 6
Attack: 8
Defense: 15
Damage: 1
Range: 0
Targets: 0
Collectors #: Lab-001
Availability: The Lab Booster
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Werewolf Minion 001
Werewolf
Move: 6
Attack: 8
Defense: 15
Damage: 1
Range: 0
Targets: 0
Collectors #: NM-001
Availability: Nightmares Booster
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Werewolf Minion L2C
Werewolf L2C
Move: 7
Attack: 9
Defense: 15
Damage: 2
Range: 0
Targets: 0
Collectors #: Lab-L2C
Availability: Limited Edition given as prize when playing the Stop! Sit! Stay! Good Wolfy... scenario at an Approved Play event.
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Werewolf Minion L2C (Winner)
Werewolf L2C (Winner)
Move: 7
Attack: 9
Defense: 15
Damage: 2
Range: 0
Targets: 0
Collectors #: Lab-L2C
Availability: Limited Edition given as prize when playing the Stop! Sit! Stay! Good Wolfy... scenario at an Approved Play event.
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Zombie Minion 004
Zombie
Move: 4
Attack: 8
Defense: 15
Damage: 1
Range: 0
Targets: 0
Collectors #: Lab-004
Availability: The Lab Booster
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Zombie Minion 004
Zombie
Move: 4
Attack: 8
Defense: 15
Damage: 1
Range: 0
Targets: 0
Collectors #: NM-004
Availability: Nightmares Booster
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Zombie Minion L1C
Zombie L1C
Move: 4
Attack: 8
Defense: 15
Damage: 2
Range: 0
Targets: 0
Collectors #: Lab-L1C
Availability: Limited Edition given as prize when playing the They Grow 'Em Bigger Down Here... scenario at an Approved Play event.
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Zombie Winner
Zombie (Winner)
Move: 4
Attack: 8
Defense: 15
Damage: 2
Range: 0
Targets: 0
Collectors #: Lab-L1C
Availability: Limited Edition given as prize when playing the They Grow 'Em Bigger Down Here... scenario at an Approved Play event.
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Minion FAQ

Q. Since you can move minions during the suspense phase with subplot cards and they don't recieve action tokens for that movement, do they automatically breakaway then?
A. No. If a minion is adjacent to an opposing monster it must make a breakaway roll to move, no matter what phase it's being moved in.-MissInformation (Updated 2/12/07)

Q. Is the movement given to a minion during the suspense phase considered a free action or is it not an action at all?
A. Minions that are allowed to move during the suspense phase with a subplot card are not being given an action (of any kind) to do so. -MissInformation
Q. Can a minion slay a victim?
A. Yes, but note that it does not become blooded from slaying/rescuing victims. -MissInformation
Q. Is a minion a monster?
A. Yes, the rulebook covers this: "A minion is treated like a monster, except that it cannot be blooded and can take only 1 damage before it is killed." -glossary
Q. Are minions worth Victory Points?
A. A minion is a monster, not a victim, and does not provide points that slaying a victim would provide. -MissInformation
Q. Can a monster become blooded by slaying a minion?
A. No. Minions are monsters, NOT victims. -MissInformation
Q. Do all minions have the ability to create other minions? Since they don't have cards like normal monsters do they even have a monster type i.e. vampire, slasher, guardian, zombie...or is thier type just minion?
A. Yes. Minions are monsters, and they have the keyword of their type; Vampire, Zombie, Guardian, Occultist, Werewolf, Slasher.-MissInformation
Q. Can a minion slay a victim during the suspense phase?
A. Yes -MissInformation
Q. Can minions create other minions during the suspense phase?
A. Yes -MissInformation
Q. Do minion actions use up your action allocation?
A. If given an action during a phase other than the hunting phase, no. -MissInformation
Q. Do minions receive action tokens for moving during the suspense phase?
A. If a game effect allows you to move a minion during the suspense phase, it does not get an action token. -MissInformation
Q. If a minion has 2 action tokens on them, can you move them during the Suspense Phase?
A. Yes. -MissInformation
Q. During your turn can you use an action to move your minion or attack with your minion?
A. Yes. -MissInformation
Q. Can I move a Minion during my Suspense phase and make it Attack during my Hunting phase?
A. Yes. -MissInformation
Q. Can you move a single minion both during the Suspense and the Hunting Phase?
A. Yes. -MissInformation
Q. Can minions go insane? Become possessed?
A. Yes. -MissInformation
Q. Are LE minions considered unique?
A. Uniques are definied as having silver rings. If the minion has a silver ring, it is unique. -MissInformation
Q. My werewolves slays a victim to become a minion, does my werewolf still transform?
A. Yes. The victim has still been slain. -MissInformation
Q. If I'm playing both Pod Mother and Tendril Queen (for example) and have Zombie Minions (for example) in play. When one of the monsters is killed must all of my Zombie Minions be removed or do they remain until both "masters" are killed?
A. When one is killed, they must be removed. -MissInformation
Q. What do the Subplots mean when they say "move a Minion".
A) Can I give him only movement action, but no combat action?
B) If I give him a movement action, can I use a movement related power?
C) Do I have to assign him action token? And does that action token will be subtracted from my total of action per turn?
D) Does he move like a victim, without stopping when adjacent to enemy monster?

A. A) Move only. No combat action.
B) Yes, if the minion has one.
C) No. No.
D) No. Minions are monsters, not victims. -MissInformation
Q. When the rules say that minions can take 1 damage before being removed from the game, do they mean that if 1 damage is taken, the minion is dead?
A. Yes. -MissInformation

 

 
   
   
 
 
         


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