At the beginning of your turn you can flip this card.
Leap/Climb -
This monster automatically breaks away and ignores the effects of monsters, victims, hindering terrain, and outdoor blocking terrain for movement purposes. Blooded - This monster is blooded. Camouflage (Phantom) - This monster gets +2 to its defense value against ranged combat attacks. Pain - Damage from this attack is penetrating damage.
SIDE B
At the beginning of your turn you can flip this card.
Hissssss (Trap) - Opposing monsters that roll to break away from this monster must roll a 5 or 6 to succeed. Blooded - This monster is blooded. Acid Blood - If this monster takes at least 1 damage from a close combat attack, the attacker is dealt 1 damage. Pain - Damage from this attack is penetrating damage.
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