Leap/Climb - This monster automatically breaks away and
ignores the effects of monsters, victims, hindering
terrain, and outdoor blocking terrain for movement purposes. Blooded - This monster is blooded, even if it has no victim tokens on its card. Serpentine (Phantom) - This monster gets +2 to its defense value against ranged combat attacks. Hisssssss...(Trap) - Opposing monsters that roll to break away from this monster must roll a 6 to succeed. Acidic Wounds (Area) - Once at the beginning of your turn as a free action, this monster deals 1 damage to each adjacent opposing monster.
SIDE B
WizKids supplied no flavor text so we held an AvP Flavor Text contest and our readers chose:
"It did not know what the Predator was. It had no use for names or histories. What it did comprehend was that the armored creature creeping down the corridor was unafraid and dangerous... and unaware that it was being watched from the shadows above. Motionless and tensed to launch, the Alien waited with infinite patience for its prey to come close enough. There was no hunger, only unadulterated malice. It knew the Predator was a threat, and the Alien's every instinct was wired to survive. This Predator had no chance."
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