At the beginning of your turn you can flip this card. Leap/Climb - This monster automatically breaks away and
ignores the effects of monsters, victims, hindering
terrain, and outdoor blocking terrain for movement purposes. Cloak - Modify this monsters defense value by +2 against ranged combat attacks. Ignore this power when this monster occupies water terrain. Vivisect - If the attack succeeds, you may choose to roll a d6 before dealing damage. If you do, replace this monster's damage value with the result.
SIDE B
At the beginning of your turn you can flip this card. Leap/Climb - This monster automatically breaks away and
ignores the effects of monsters, victims, hindering
terrain, and outdoor blocking terrain for movement purposes. Stamina - Damage dealt to this monster is reduced by 1. Vivisect - If the attack succeeds, you may choose to roll a d6 before dealing damage. If you do, replace this monster's damage value with the result.
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