Leap/Climb - This monster automatically breaks away and
ignores the effects of monsters, victims, hindering
terrain, and outdoor blocking terrain for movement purposes. Blooded - This monster is blooded, even if it has no victim tokens on its card. Vivisect - If the attack succeeds, you may choose to roll a d6 before dealing damage. If you do, replace this monster's damage value with the result. Nuclear Timer -
At the beginning of your turn, you may choose to activate the Nuclear Timer. If you do, flip this card and turn this monster's dial to the red starting line.
SIDE B
Nuclear Strike - If you flipped this card this turn, at the beginning of your next turn, roll a d6 and add 2 to the result. Every monster (including this one), victim and object within a number of spaces equal to the result is removed from the game. Every remaining monster with zero or one action tokens is given an action token. No player gains victory points for monsters or victims removed from the game by this power. Stamina - Damage dealt to this monster is reduced by 1.
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