Leap/Climb - This monster automatically breaks away and
ignores the effects of monsters, victims, hindering
terrain, and outdoor blocking terrain for movement purposes. Stamina - Damage dealt to this monster is reduced by 1. Tag! (Retributive Strike) - When an opposing monster targets this monster with an attack and misses, that monster is dealt 1 penetrating damage.
Powers continued on other side.
SIDE B
Not It! (Dodge) - When an attack succeeds against this monster, roll a d6 before damage is dealt. On a result of 5 or 6, this monster evades the attack.
"He has eaten the pancake. He will never come back to us now."
Errata: None
FAQ: None
Review: by JeanPaulValley
Hellbaby has served his duty to my armies many, many times over. For only 30 points you get a neat little piece that is quite useful. For starters he has leap/climb his entire dial which lends itself nicely to having him running all over the board frenzying and running away again. Stamina on his first click saves him from other figures frenzies and if played right he isnt around much to get hit by a full fledged attack on the next turn. After he looses stamina he has dodge which further serves to keep him safe. Finally Hellbaby doesn't have to fear being useless against higher point monsters with stamina as he always has two damage. Basically if I am ever in need of a quick 30 points I always reach for this little guy.
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