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Runaway


HorrorClix    No Cabal    Experienced

Runaway E

Runaway E Side A

Runaway E Side B

Range: 0 Targets: 0
1
2
3
4
5
6
7
8
9
10
11
12
Boot
4
Hourglass
Hourglass
skull
6
6
skull
skull
skull
skull
skull
skull
Fist
8
Hourglass
Hourglass
skull
9
8
skull
skull
skull
skull
skull
skull
Shield
15
4
4
skull
16
15
skull
skull
skull
skull
skull
skull
Starburst
2
0
0
skull
1
1
skull
skull
skull
skull
skull
skull
Runaway
Slasher, Nightmare
Rank: Experienced
Cabal: No Cabal
Points: 30
Plot Twists: +0
Collectors #: HrC-035
Type: Monster
Status: Active
Sculptor: James Carter
Painter: Chris Hart
SIDE A

Red Assassin - Close Combat Action Damage the attack deals to vulnerable monsters is penetrating damage.
Orange Rage - At the beginning of your turn, you may turn this monster’s dial to the red starting line and flip this card.

SIDE B

Red Assassin - Close Combat Action Damage the attack deals to vulnerable monsters is penetrating damage.
Blue Slash
-If the attack succeeds, roll a d6 before dealing damage. Replace this monster’s damage value with the result.

Errata: None
FAQ: None

Review: by Tamlin

She starts with a move of 4, is 2 Hourglass clicks away from death, and Transforms into a Slasher with just 2 clicks of health. So what can you do with her? Avoid opposing Monsters and quickly blood her with a nearby Victim. She'll be able to survive a damaging Twist, Hourglass down to her last click at the end of your turn (if your opponent is silly enough to waste a Twist on her after the first time you play her) then Transform into Slasher mode at the beginning of your next turn.
Now you have a Blooded, throwaway Slasher with a move of 6. Frenzy her into the nastiest most expensive opposing monster and watch your opponent sweat. If you roll low, you've only lost 30pts and put an Action Token on the nasty monster when it kills her. If you roll high, you've crippled and maybe even killed the nasty monster with a 30pt investment. She's even better than Chainsaw since she's cheaper, safer to Blood, and forces your opponent to react to her (mostly because no one will be able to resist trying to kill a monster with so few clicks of health).
Once your opponents figure out just how fragile and deadly she is and start chasing her, keep something that has Trap (like Frothweiler R or E or Sorority Zombie) about 5 squares in front of her. Move the trapper in to hold the nasty monster down while you move her closer then Frenzy her in next turn. This will keep her safe from most things and let her RIP stuff apart.


 

 

 
 
         


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