Assassin - Damage the attack deals to vulnerable monsters is penetrating damage. Rage - At the beginning of your turn, you may turn this monster’s dial to the red starting line and flip this card.
SIDE B
Assassin - Damage the attack deals to vulnerable monsters is penetrating damage. Slash-If the attack succeeds, roll a d6 before dealing damage. Replace this monster’s damage value with the result.
Errata: None
FAQ: None
Review: by Tamlin
She starts with a move of 4, is 2 Hourglass clicks away from death, and
Transforms into a Slasher with just 2 clicks of health. So what can you
do with her? Avoid opposing Monsters and quickly blood her with a nearby
Victim. She'll be able to survive a damaging Twist, Hourglass down to
her last click at the end of your turn (if your opponent is silly enough
to waste a Twist on her after the first time you play her) then
Transform into Slasher mode at the beginning of your next turn. Now you
have a Blooded, throwaway Slasher with a move of 6. Frenzy her into the
nastiest most expensive opposing monster and watch your opponent sweat.
If you roll low, you've only lost 30pts and put an Action Token on the
nasty monster when it kills her. If you roll high, you've crippled and
maybe even killed the nasty monster with a 30pt investment. She's even
better than Chainsaw since she's cheaper, safer to Blood, and forces
your opponent to react to her (mostly because no one will be able to
resist trying to kill a monster with so few clicks of health). Once your
opponents figure out just how fragile and deadly she is and start
chasing her, keep something that has Trap (like Frothweiler R or E or
Sorority Zombie) about 5 squares in front of her. Move the trapper in to
hold the nasty monster down while you move her closer then Frenzy her in
next turn. This will keep her safe from most things and let her RIP
stuff apart.
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