Enslave (Protector) - If an opposing monster tries to slay a victim adjacent to this monster, roll a d6. On a result of 4–6, the victim is not slain. Prancing Step (Dodge) - When an attack succeeds against this monster, roll a d6 before damage is dealt. On a result of 5 or 6, this monster evades the attack.
SIDE B
"My grandmother said that once you took the gift of faerie gold from the leprechaun, as long as you stayed within its rules, no harm would come to you. But what she didn't know was that everyone who ended up with a piece of the treasure soon earned their own misfortune, through death and disease, accidents and miscarriages, in time, every piece of gold always found its way back to the leprechaun's pot, until it was filled to the brim once again."
-The legend of Molly Spring
Errata: None
FAQ: None
Review: by daved
Starting out slow, all this figure really gets is the power to annoy. He may
grant +0 plot twists, but considering many PTs deal with not allowing
victims to be slain, moving this guy next to a bunch of them might be just
as good. Enslave takes the place of those plot twists, while Dodge makes
sure he stays around longer to keep being annoying.
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