Seal -When an opposing monster attempts to smash a portal adjacent to this monster, the attack roll target is 16. Prancing Step (Dodge) - When an attack succeeds against this monster, roll a d6 before damage is dealt. On a result of 5 or 6, this monster evades the attack. Bloody Shillelagh (Slash) - If the attack succeeds, roll a d6 before dealing damage. Replace this monster’s damage value with the result.
SIDE B
"The legend surrounding the Bloody Shillelagh dates back to when the first Irish immigrants came to the United States seeking refuge from famine and hardship. Unfortunately, one of the bogeyman from their folk tales came with them. Again and again, the diminutive creature would trade favors for faerie gold - then curse the families with the worst luck possible once they breached the laws of hospitality."
-Van Alban's Spirit Guide
Errata: None
FAQ: None
Thoughts: from HK-47
OK defence plus dodge, good attack plus slash; this guy inspires fear in opponents! No one likes attacking a dodger because it can lead to a totally wasted attack but no one likes letting a slasher stand close to their monsters because of the awesome damage potential. I have seen plenty of players “ummm” & “ahhh” over who to attack when Experienced Leprechaun is in melee with some friends.
Review: by daved
Has anyone ever used the Seal power? I don't think I've even played a game
with Portals yet. Anyhow, this version gets more Dodge, but unlike the
Rookie, gets a cool offensive power, the wicked Bloody Shillelagh, aka
Slash, to replace his low damage value. Not bad. Not bad at all.
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