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Field Agent


HorrorClix    No Cabal    Experienced

Field Agent E

Field Agent E Side A

Field Agent E Side B

Range: 8 Targets: 1
1
2
3
4
5
6
7
8
9
10
11
12
Boot
Hourglass
6
Hourglass
5
Hourglass
4
skull
skull
skull
skull
skull
skull
Fist
10
10
9
9
8
8
skull
skull
skull
skull
skull
skull
Shield
17
16
16
15
15
14
skull
skull
skull
skull
skull
skull
Starburst
1
2
1
2
1
2
skull
skull
skull
skull
skull
skull
Field Agent
Guardian, Vigilante
Rank: Experienced
Cabal: No Cabal
Points: 55
Plot Twists: +0
Collectors #: HrC-083
Type: Monster
Status: Active
Sculptor: Abe Gusillo
Painter: Chris Hart
SIDE A

This monster rescues victims.
Red
Rocket Launcher (Deadshot) - Ranged Combat Action If the attack succeeds against a single target, this monster gets +2 to its damage value.
Orange Martial Artist - When an attack succeeds against this monster, roll a d6 before damage is dealt. On a result of 4–6, this monster evades the attack.

SIDE B

"Atlantis?  Kids play.  Zombies?  No worries.  Vampires?  Been there, done that.  Ghosts? They scare the hell out of me.  Anything a bullet can't hit, ain't worth my time.  Turned out this werewolf we were tracking once was actually a ghost dog.  We wasted 10 clips and a half-a-dozen soldiers before we realized we didn't need the firepower - we needed a priest.  There is nothing like facing your own mortality from an angry spirit."
- overheard conversation

Errata: None
FAQ: None
Review by Nate “RedNinja” Gleason-

Playability: 8.5/10 - He's got a range of 8. Enough said.

What, you want a  whole review? Fine.

As a big fan of Guardians in terms of both flavor and playability, this is a piece that I try to include anytime I play the archetype. Deadshot and Martial Artist - two of the best abilities in the game - make a showing on this figure alongside an Attack Value of 10. But what really sets him aside is something exclusive to him in the Base Set, and even The Lab expansion - a Range Value of 8.

Now, this makes him pretty good as a figure himself. But what he really shines at is playing mind games with your opponent. If you place this guy in a hallway, chances are that it's YOUR hallway for the rest of the game. If the opponent wants to take his chances, or even makes a mistakes….he's looking at 4 damage coming towards his monster. The weakness of this monster, though, is almost exclusive to him as his range. The first, third, and fifth click on this monsters dial shows an hourglass for movement and a lack of the Deadshot ability - meaning an opponent can significantly damage this piece by frenzying for a single point of damage. However - Martial Artist, a welcome addition to any figure, helps to reduce the frequency of this problem.

This is a piece that's almost as fun to play as it is effective. Few figures have as much potential at working your; opponent's monsters to where you want them to be, and he's a real beast when he gets the chance.

Sculpt: 8/10 - The entire Field Agent REV cycle looks pretty cool, especially as a cycle that varies in their sculpts. Sporting military fatigues adorned with ammunition clips and grenades, the cycle emits an air of being especially badass, and is commonly compared to Solid Snake of the Metal Gear Solid video game series.

The Experienced figure arguably offers the coolest gun of the cycle - a rocket launcher. It's hard to not act cool when you make a ranged attack with this piece, imagining an explosive round fired directly at the heads of your opponents Werewolves and Vampires.

 

 
 
 
         


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