Trap - Opposing monsters that roll to break away from this monster must roll a 6 to succeed. Dodge - When an attack succeeds against this monster, roll a d6 before damage is dealt. On a result of 5 or 6, this monster evades the attack.
SIDE B
Not all of Pandora’s security measures are electronic.
When the sign reads “BEWARE OF DOG,” you should
take heed.
Errata: None
FAQ: None
Review: by Tamlin
This little beauty is a perfect trapper since its dirt cheap, has Dodge,
moves 6, and can wallop opposing monsters with 3 damage. Don't bother to
Blood it, just send it in ahead of a Blooded Slasher or a monster with a
ranged attack. Unless your opponent is VERY lucky, any opposing monster
that it gets adjacent to is going nowhere for at least one turn. This
sets the opposing monster up for a Frenzy Slash or ranged attack from
another more fragile/expensive monster next turn. It can also be used as
an expensive way to put an Action Token on an opposing monster since the
most effective way to get away from the Frothweiler is kill it then move
next turn. And with Dodge, it has a 1 in 3 chance of surviving a hit and
delivering 3 Clicks of damage next turn.
Site design and original content copyright 2006-2009 ...Behind The Curtain HeroClix, HorrorClix and WizKids are trademarks of WizKids, Inc.
All WizKids characters, names, logos, and distinctive likenesses are property of WizKids, Inc. (aka NECA)