Trap - Opposing monsters that roll to break away from this monster must roll a 6 to succeed. Stamina - Damage dealt to this monster is reduced by 1.
SIDE B
“So I’m drivin’ by that busted-up greenhouse, ’bout five miles
out of town—that one where all those organic hippie-farmers
used to grow their veggies? Well, I was out that way the other
day and durned if there weren’t something movin’ around in
there. Looked human from a distance, but when I got closer to
ask if he needed help, well, let’s just say I was glad my truck
has a gun rack.”
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