Leap/Climb - This monster automatically breaks away and
ignores the effects of monsters, victims, hindering
terrain, and outdoor blocking terrain for movement purposes. Rage - At the beginning of your turn, you may turn this monster’s dial to the red starting line and flip this card. Spree - This monster gets +1 to its damage value for each slain victim token on its card.
SIDE B
Insanity - At the beginning of your turn, roll 2d6. If the result is less than 7, this monster is insane that turn. Spree - This monster gets +1 to its damage value for each slain victim token on its card.
Errata: None
FAQ: None
Review: by Joel "jthesquid" Gibson
Sculpt 5/10 - I can't really figure out what this is
supposed to be. The giant guns are kind of neat but
what the heck is this thing? Why is it bigger than
any other figure? What is with those legs? Where
are his hands? Wha???
Playability/Dial 6/10 - A slow speed is helped out
with Leap/Climb, allowing this figure to get around an
outdoor map quickly. The defense is nothing to write
home about, especially with no defensive powers to
help out. The only saving grace is the Rage ability
allowing you to switch to the other side after taking
a few clicks of damage. This will bring up a click of
Insanity and lose Leap/Climb though, so be wary. The
Spree is good for damage, but only if you snag a few
victims early. There is some range as well if
necessary, but why would you with Spree? All in all,
an okay piece, but a serious glass jaw.
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