Stamina - Damage dealt to this monster is reduced by 1. Rage - At the beginning of your turn, you may turn this monster’s dial to the red starting line and flip this card. Spree - This monster gets +1 to its damage value for each slain victim token on its card.
SIDE B
Insanity - At the beginning of your turn, roll 2d6. If the result is less than 7, this monster is insane that turn. Spree - This monster gets +1 to its damage value for each slain victim token on its card.
Errata: None
FAQ: None
Review: by Joel "jthesquid" Gibson
Sculpt 5/10 - I can't really figure out what this is
supposed to be. The giant guns are kind of neat but
what the heck is this thing? Why is it bigger than
any other figure? What is with those legs? Where
are his hands? Wha???
Playability/Dial 7/10 - An average speed, an average
attack, average defense - it all adds up to exactly
the sum of its mismatched parts. Stamina is helpful
in the defense department, but a well-rolled Slash or
penetrating damage will get around that. A few banked
victims will allow Spree to turn this into a solid
damage piece, but watch out for the Insanity if you
choose to flip the card.
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