Minion Power: Werewolf Minion - All friendly Werewolf minions have the Stealth power, below, as long as this monster is in play. If this monster is killed, remove all friendly Werewolf minions from the map. Leap/Climb - This monster automatically breaks away and
ignores the effects of monsters, victims, hindering
terrain, and outdoor blocking terrain for movement purposes. Murder - When this monster kills a monster, turn this monster’s dial to the red starting line and flip this card. Stealth - A line of fire drawn to this monster that crosses hindering terrain, including the space this monster occupies, is blocked.
SIDE B
Cannot heal past red starting line. Minion Power: Werewolf Minion - All friendly Werewolf minions have the Stealth power, below, as long as this monster is in play. If this monster is killed, remove all friendly Werewolf minions from the map. Leap/Climb - This monster automatically breaks away and
ignores the effects of monsters, victims, hindering
terrain, and outdoor blocking terrain for movement purposes. Stealth - A line of fire drawn to this monster that crosses hindering terrain, including the space this monster occupies, is blocked. Agony - This monster gets +1 to its damage value for each action token on the target.
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