At the beginning of your turn, you can flip this card. Leap/Climb - This monster automatically breaks away and
ignores the effects of monsters, victims, hindering
terrain, and outdoor blocking terrain for movement purposes. Cloak - Modify this monsters defense value by +2 against ranged combat attacks. Ignore this power when this monster occupies water terrain. Assassin - Damage the attack deals to vulnerable monsters is penetrating damage. Pain - Damage from this attack is penatrating damage.
SIDE B
At the beginning of your turn, you can flip this card. Entangle (Trap) - Opposing monsters that roll to break away from this monster must roll a 6 to succeed. Stamina - Damage dealt to this monster is reduced by 1. Assassin - Damage the attack deals to vulnerable monsters is penetrating damage. Pain - Damage from this attack is penatrating damage.
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