Entice - Instead of moving this monster, choose a victim within 2 spaces of this monster and move it. Injection - If a target of the attack takes at least 1 damage, it becomes insane. Dodge - When an attack succeeds against this monster, roll a d6 before damage is dealt. On a result of 5 or 6, this monster evades the attack. Venom - If the attack succeeds, you may choose to deal no damage. If you do, give the target an action token instead.
SIDE B
"How do we know this stuff works? How do we know it's safe?" a man yelled from the back of the gathering crowd.
"An excellent question, friend," the barker said, taking a large swig of the lilac-colored liquid he was holding. There was a momentary pause as he swished the liquid in his cheeks, before spraying the crowd with it.
"Your free sample," the barker beamed. "I'm sure you feel better already."
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