Entice - Instead of moving this monster, choose a victim within 2 spaces of this monster and move it. Injection - If a target of the attack takes at least 1 damage, it becomes insane. Dodge - When an attack succeeds against this monster, roll a d6 before damage is dealt. On a result of 5 or 6, this monster evades the attack. Venom - If the attack succeeds, you may choose to deal no damage. If you do, give the target an action token instead.
"How do we know this stuff works? How do we know it's safe?" a man yelled from the back of the gathering crowd.
"An excellent question, friend," the barker said, taking a large swig of the lilac-colored liquid he was holding. There was a momentary pause as he swished the liquid in his cheeks, before spraying the crowd with it.
"Your free sample," the barker beamed. "I'm sure you feel better already."
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