Blade Dervish - When this monster ends its movement, deal 1 damage to each adjacent opposing monster. Armed and Dangerous (Sweep) - You can choose up to two targets when this monster makes a close combat attack. Make one attack roll and compare the attack result to both targets. Divide damage dealt any way you choose between the successfully hit targets. Martial Artist - When an attack succeeds against this monster, roll a d6 before damage is dealt. On a result of 4–6, this monster evades the attack. Slash - If the attack succeeds, roll a d6 before dealing damage. Replace this monster’s damage value with the result.
SIDE B
"It sounded like such a good deal at the time. Live forever. Do anything you want. No repercussions. Everyobdy respects you. Dream come true, right? But then, after you sign on you got no control. So, here I am, the Swordsman. Big freakin whoop. Lookime! I've got knives for hands!
"Sure it's cool for, like, the first 20 minutes or so. You walk around choppin up tables and walls and books and stuff. But then, you're like: 'Next!'But there is no next; just knives for hands.
"I need a nurse for everything. Everything!"
"Why do you think I'm so pissed?"
Errata: None
FAQ: None
Review: by Lancelot Secondary attacker figure; fill the ranks with this figure
Another GENERIC Guardian hybrid, this time a Killer. Apparently, this goth dude went and got augmentations that gave him knives for arms instead of?arms and is now constantly accompanied by a wet nurse for, as he puts it, everything. But what does 35 points and 6 clicks bring us? The Horrorclix equivalent of Flurry; on the first 2 clicks, Swordsman can do his Armed And Dangerous (Sweep) trick and deal up to 2 damage between 2 targets. Doing this on a Frenzy doesn?t do you any good as you only have 1 damage on a Frenzy attack, but hey declare Armed And Dangerous and you just might roll a Critical Hit! He has some staying power by way of Martial Artist, allowing him to dodge attacks outright 50% of the time. Letting him hang around can cause some major headache for the lower costed figures. Losing Martial Artist, Swordsman gains Blade Dervish on clicks 3 & 4, a variation of Area where he deals 1 damage to each adjacent opposing monster at the end of his movement. He also rounds out with Slash on his last 2 clicks. While his movement actually improves as he is whittled down, 6 going up to 8, the rest of his stats do the usual steady decline, with attack starting at 9 and ending at 7; Defense at 15, finishing at 14 with Martial Artist the first 3 clicks; the first 4 clicks have 2 damage, with the final two at 1 with Slash. An annoying piece for 35, he can deal a lot of damage by way of Sweep if he nails his MA rolls and isn?t taken out fast. Even then, he can still deal damage by way of the Dervish and Slash powers.
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