Giant Stride (Leap/Climb) - This monster automatically breaks away and ignores the effects of monsters, victims, hindering terrain, and outdoor blocking terrain for movement purposes.
Invulnerable - Damage dealt to this monster is reduced by 2. This monster is not vulnerable when it has two action tokens.
Smash (Unseal) - When this monster attempts to smash a portal, the minimum required attack roll result is 10.
Telephone Pole-Arm (Area) - Once at the beginning of your turn as a free action, this monster deals 1 damage to each adjacent opposing monster.