Ghost -

This monster automatically breaks away and ignores
the effects of hindering terrain, monsters, portals,
victims, and walls for movement purposes.
Object Toss (Randomfire) -

This monster may choose to get –2 to its attack value to get +1 to its damage value.
In Hiding (Invisible) - This monster can't be targeted by ranged combat attacks and does not block line of fire.
Chain Whip (Area) - Once at the beginning of your turn as a free action, this monster deals 1 damage to each adjacent opposing monster.