A series of doors slam shut, limiting the victim's path.
Play this card when a chosen victim is selected. All open portals are considered closed until the chosen victim's movement ends. You can also play this card on your turn to reroll one attack roll; you must use the rerolled result.
"Why won't this thing open? It's like something's holding it shut!"
Errata: None
FAQ: None
Availability: Base Set Booster
Review: by Nate "RedNinja" Gleason 7/10 - Seriously, who uses Portals? If you want shortcuts on the map, just use monsters with Leap/Climb or Ghost. Besides the general obscurity of Portals, it's really not that great of a Plot Twist. Don't get me wrong - I like moving victims as far as I can - but it's much more efficient to play a Plot Twist that lets you move the chosen victim, or not allow the victim to be moved at all, over this flavorful, yet otherwise lame Plot Twist.
Still - no card with a reroll effect will get less than a 7/10 from me. That effect alone is potent enough to be it's own Plot Twist, and the only reason I opt for a 7/10 instead of a higher score is because the effect is present on even better Plot Twists like "Broke a Heel".
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