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007 Fearsome Growl

Fearsome Growl

Fearsome Growl

The victim is frightened by a scary animal noise.

You must control a Werewolf in order to play this card. 

Play this card when a chosen victim is selected; you move the chosen victim.

"PLEASE tell me that was your stomach growling?"
Errata: None
FAQ: None
Availability: Base Set Booster
Review:  by Matt Pittman (mpittman)
Your standard "take control of who your opponent is about to move" PT. Basically, if you have a Werewolf, you can take control of a selected Victim that your opponent is about to move and move it how you wish. A very bland PT, nothing special here. The spiked collar is neat, but it's just kind of sitting these. It would've been cool to see a Werewolf acutally wearing it.
Review: by Nate "RedNinja" Gleason
10/10 - Any Plot Twist that allows you to move a chosen victim instead of your opponent is worth being played, and worth a perfect score if it always works. And although the cycle of archetype specific Plot Twists with this ability ('Mesmerize', 'Fearsome Growl', and 'Take My Hand') can't be played if you don't have the required type of monster, chances are that you'll have that type during the early-to-mid game that you'd play these Plot Twists. These cards are among the elite, and thought should definitely be given towards playing them if you can.

 

 

 

     
   
 
   
         


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