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012 I'm Not Going Anywhere

I'm Not Going Anywhere

I'm Not Going Anywhere

The victims refuse to be left alone.

Play this card when a chosen victim is selected. Until the end of the turn, no Guardian adjacent to the victim can be given a move action.

"I'll let go of your arm - just as soon as you get me out of here!"
Errata: None
FAQ: None
Availability: Base Set Booster
Review: by Nate "RedNinja" Gleason
7.5/10 - Ah, one of the few Plot Twists that directly effect Guardians or rescue attempts. Most of the cards that do one of these two things are automatically playable out of rarity, and this is among the most interesting. Even though Guardians are generally dangerous with or without moving (due to their expertise in ranged combat) this is a great way to handle those pesky Guardians with the Protector ability, or even the few that have competent frenzy attacks. It also has potential to disallow a Guardian from getting into position to make a ranged attack. An efficient card all around.

 

 

 

     
   
 
   
         


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