Play this card when a victim is about to be rescued. Roll a d6. On a result of 5 or 6, the rescue attempt fails and you can move the victim up to 2 spaces.
"Just where do you think you're going?"
Errata: None
FAQ: None
Availability: Base Set Booster
Review: by Matt Pittman (mpittman)
Ahhh, the PT that actually works against those over-powered Guardians. This can come in extreme handy if you have a bunch of good-two-shoes running around nabbing all of your Victims and possibly turning then into Minions. While it's one of the very few PT used to stop Guardians, hopefully we will see more so that the Guardians are not so powerful. The art is rather plain on this one, but I do like the snake eyes.
Review: by Nate "RedNinja" Gleason 7/10 - Even though this Plot Twist requires a 33% chance die roll to succeed, it automatically gets points for preventing a rescue. Cards that do this are few and far between, and almost immediately playable. If you're playing against Guardians, you'll probably want to use this.
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