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021 Take My Hand!

Take My Hand

Take My Hand!

The victim makes a run to safety.

You must control a Guardian in order to play this card.

Play this card when a chosen victim is selected; you move the selected victim.

"Follow me if you want to live!"
Errata: None
FAQ: None
Availability: Base Set Booster
Review: by Nate "RedNinja" Gleason
10/10 - Any Plot Twist that allows you to move a chosen victim instead of your opponent is worth being played, and worth a perfect score if it always works. And although the cycle of archetype specific Plot Twists with this ability ('Mesmerize', 'Fearsome Growl', and 'Take My Hand') can't be played if you don't have the required type of monster, chances are that you'll have that type during the early-to-mid game that you'd play these Plot Twists. These cards are among the elite, and thought should definitely be given towards playing them if you can.

 

 

 

     
   
 
   
         


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