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029 Bring Them To Master

Subplot: Bring Them To Master

Subplot:
Bring Them To Master

For every victim that is not slain and is in a player's starting area at the end of the game, you receive 25 extra victory points.

Whirling swiftly on her three-inch heels, Devon pressed closely near the enforcer's one good eye.  "You question me?"
"No, my mistress," said the enforcer, pulling away ever so slightly, obviously unnerved by her proximity.  "I'm just wondering why you need ... so many of them."
Devon smiled and traced a long fingernail along the rim of the enforcer's empty eye socket.  "Some as spies, some as attendants.  Aside from that, let's just say I'm ravenous for some really good Thai."

Errata: None
FAQ: None
Availability: Base Set Booster
Review: by Nate "RedNinja" Gleason
3/10 - This is a subplot I would never play. First of all, "Subplot: The Chosen Few" has the same effect, but doesn't require you to move or keep victims in your starting area. Second, it's tough to get victims in your starting area when your pesky opponents just WON'T STOP MOVING THEM! But finally, it depletes victims as a resource, no matter if you're slaying or rescuing.
Do not play this Subplot for any reason. There are many, more efficient cards in the Base Set.

 

 

 

     
   
 
   
         


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