Play this card when a chosen victim is selected. Roll a d6. On a result of 4-6, the chosen victim can't be moved. Also on a result of 4-6, put this card back into your crypt; you can play it again on another turn.
A good friend always sticks around.
Errata: None
FAQ: None
Availability: Limited Edition given as prize when playing the A Sticky Situation scenario at an Approved Play event.
Review: No crypt is complete without Tangled Webs as it's arguably the most powerful plot twist in the game. Stopping your opponents movement is always a frustration and with a 50% chance of getting to do it again next turn you simply can't go wrong.
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