The victim throws a flaming bottle of solvent at the monster.
Play this card when a victim is about to be slain. Roll a d6. On a result of 1 or 2, the slaying attempt fails and the monster is dealt an amount of damage equal to the result. On a result of 6, the slaying attempt fails and the victim is removed from the game.
"The trick is knowing when to throw it."
Errata: None
FAQ: None
Availability: The Lab Booster
Review: by Nate "RedNinja" Gleason 7.5/10 - Out of all the cards that require a 50% chance die roll to activate, this is among the most interesting. On a one or a two, we get to deal damage and prevent the slaying attempt. On a 6, the victim is removed from the game, disallowing the opponent from slaying it the following, or even same, turn.
This is a nice way to prevent a slaying, with the potential to deal 2 damage in doing so. This is definitely one to try out.
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