Play this card when a victim is about to be slain. Roll a d6. On a result of 1-3, the slaying attempt fails and the monster is dealt 1 damage.
"CLEAR!"
Errata: None
FAQ: None
Availability: The Lab Booster
Review: by Nate "RedNinja" Gleason 7.5/10 - Most of the cards that require a 50% chance die roll to prevent a slaying are pretty good cards, a little bit better than average, and certainly worth playing. What we get out of this Plot Twist is a slaying and a potential point of damage, which is what you would probably come to expect of such cards, and something I have no real complaints about. Luckily the damage and prevented slaying aren't connected, meaning it'll even prevent monsters with Stamina or Invulnerable from slaying the victim.
This is a solid Plot Twist that I play rather frequently. I would definitely suggest it, if only for it's versatility against the monsters that would-be slaying.
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