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HorrrorClix Powers
In HorrorClix, powers are special, supernatural, or magical abilities possessed by monsters.

Power Types-
Cabal: Cabal powers are possessed by cabal leaders that can benefit or be contributed to by all friendly members of their cabal.
Continuous: Continuous powers are very similar to Cabal powers, but are not tied to a specific Cabal.
Dependant: Dependant powers activate only when given a particular action and are in effect only for the duration of that action.  The associated symbol indicates the type of action the power is dependant upon-
           Boot Icon = Move Action    Cleaver Icon = Close Combat Action  Pistol Icon = Ranged Combat Action
Hourglass: Hourglass powers are in effect when a monster shows an hourglass on its combat dial.
Static: Static powers are always active

Contract All | Expand All   Updated 02/19/08

Powers by Dependancy:
   Cabal     Close Combat     Continuous     Hourglass      Movement     Ranged Combat     Static
closeAbsorption
Static  
If this monster takes at least 1 damage from a ranged combat attack and is not killed, heal this monster of 1 damage after the attack is resolved.
To see all monsters with this power click here.
closeAcceleration
Dependant - Boot  
When frenzying, modify this monster's speed value by +3.
To see all monsters with this power click here.
closeAccuracy
Dependant - Pistol Icon  
If the attack succeeds against a single target, this monster gets +1 to its damage value.
To see all monsters with this power click here.
closeAcid Blood
Static  
If this monster takes at least 1 damage from a close combat attack, the attacker is dealt 1 damage.
To see all monsters with this power click here.
Review: Click here  
closeAcid Splash
Static  
At the beginning of your turn, deal 1 unpreventable damage to this dial.
To see all monsters with this power click here.
closeAgony
Dependant - Cleaver Icon  
This monster gets +1 to its damage value for each action token on the target.
To see all monsters with this power click here.
closeAlpha Male
Cabal - Wolfbrothers  
This monster and all friendly members of this monster's cabal modify their attack values by +1 for each friendly member of their cabal adjacent to the target.
To see all monsters with this power click here.
closeAmbush
Static  
Modify this monster's attack and damage value by +1 when it occupies hindering terrain.
To see all monsters with this power click here.
closeArea
Static  
Once at the beginning of your turn as a free action, this monster deals 1 damage to each adjacent opposing monster.
To see all monsters with this power click here.
closeAssassin
Dependant - Cleaver Icon  
Damage the attack deals to vulnerable monsters is penetrating damage.
To see all monsters with this power click here.
Review: Click Here  
closeBanish
Cabal - Hellbound Icon  
All friendly monsters of this cabal get +1 to their attack values against Hellspawn and Spirits.
To see all monsters with this power click here.
closeBlade Dervish
Dependent - Boot  
This monster is blooded, even if it has no victim tokens on its card.
To see all monsters with this power click here.
closeBlooded
Static  
This monster is blooded, even if it has no victim tokens on its card.
To see all monsters with this power click here.
closeBloodlust
Static  
Modify this monster's attack value by +1 for each {gender specific} victim token on its card.
To see all monsters with this power click here.
closeBlood Scent
Static  
If this monster begins its move within 3 spaces of an opposing monster, modify its speed value by +2.
To see all monsters with this power click here.
closeBloodsucker
Static  
When a target monster takes at least 1 damage from this monster's attack, heal this monster of 1 damage. It cannot heal past the green starting line, but it can heal past its red starting line.
To see all monsters with this power click here.
closeBoss
Static  
All adjacent friendly monsters get +1 to their attack.
To see all monsters with this power click here.
Review: Click Here  
closeB.P.R.D.
Cabal - B.P.R.D. - Dependant - Cleaver Icon
Modify this monster's attack value by +1 for every friendly member of its cabal adjacent to the target.
To see all monsters with this power click here.
closeBrains!!
Dependant - Cleaver Icon  
During this attack, this monster gets +1 to its damage value for each slain victim on its monster card, to a maximum of +3 extra damage.
To see all monsters with this power click here.
closeChange
Static  
When this monster slays a victim, you may turn its dial to the red starting line and flip this card.
To see all monsters with this power click here.
closeCharmed
Static  
Once per turn you may choose to reroll an attack roll made for this monster or a monster adjacent to this monster; you must use the rerolled result.
To see all monsters with this power click here.
closeChestburster
Static  
At the beginning of your turn, you may choose to remove from the game a victim token from the card of a friendly monster and flip over a friendly Alien Egg minion.
To see all monsters with this power click here.
closeClear Mind
Static  
This monster can't be possessed.
To see all monsters with this power click here.
closeCloak
Static  
Modify this monsters defense value by +2 against ranged combat attacks.  Ignore this power when this monster occupies water terrain.
To see all monsters with this power click here.
closeCorrection
Cabal - The Order  
This monster and all friendly members of this monster's cabal modify their attack values by +1 against Killers and Slashers.
To see all monsters with this power click here.
closeDark Gift
Cabal - R'leyh Icon  
Each time a friendly monster of the cabal kills a monster, heal another friendly member of the cabal of 1 damage.
To see all monsters with this power click here.
closeDeadshot
Dependant - Pistol Icon  
If the attack succeeds against a single target, this monster gets +2 to its damage value.
To see all monsters with this power click here.
closeDeranged
Static  
At the beginning of your turn, roll 2d6.  if the result is less than 6, this monster is insane that turn.
To see all monsters with this power click here.
closeDetermined
Static  
This monster is not vulnerable when it is blooded and has two action tokens.
To see all monsters with this power click here.
closeDice With Death
Static  
When this monster is the target of an attack, no attack dice are rolled. Instead, you and the attacker's controller each roll a d6. If the attacker's result is higher than your result, the attack succeeds.
To see all monsters with this power click here.
closeDodge
Static  
When an attack succeeds against this monster, roll a d6 before damage is dealt. On a result of 5 or 6, this monster evades the attack.
To see all monsters with this power click here.
closeDoesn't Bleed
Static  
Damage dealt to this monster is reduced by 1.
To see all monsters with this power click here.
closeDominate
Static  
Modify this monster's attack value by +1 against monsters that have point values less than its own.
To see all monsters with this power click here.
closeDread
Static  
Modify the Defense values of all adjacent opposing monsters by -2.
To see all monsters with this power click here.
closeDream Traveller
Dependant - Boot Icon  
Instead of moving this monster, put it on an unoccupied Bloodspotspace.
To see all monsters with this power click here.
closeEnergy Cannon
Dependant - Pistol Icon  
If this monster is blooded, and its attack succeeds against a single target, this monster gets +2 to its damage value.
To see all monsters with this power click here.
closeEntice
Dependant - Boot boot  
Instead of moving this monster, choose a victim within 2 spaces of this monster and move it.
To see all monsters with this power click here.
closeExorcism
Cabal - The Order Icon  
When a friendly member of this cabal rolls a critical hit agains a Spirit, kill the Spirit instead of dealing damage to it.
To see all monsters with this power click here.
closeFacehugger
Dependant - Cleaver Icon  
If the attack succeeds, deal 1 unavoidable damage to the target. Additionally, if the target has zero or one action token, give the target an action token.
To see all monsters with this power click here.
closeFacehugger
Dependant - Pistol  
Instead of making a retaliatory attack, you may have a friendly Alien Egg minion make a single ranged combat attack as a free action against an opposing monster within a range of 6 spaces. If the attack succeeds, assign the target action tokens so that it has two action tokens. Remove the Alien Egg minion from the map after the action resolves.
To see all monsters with this power click here.
closeFate Of One
Dependant - Cleaver Icon  
If the attack deals damage to a target monster, choose another opposing monster that shares a keyword with the target. Deal 1 damage to the chosen monster.
To see all monsters with this power click here.
closeFeast
Dependant - Cleaver Icon  
If the attack deals damage, heal this monster of 1 damage.
To see all monsters with this power click here.
closeFeed
Cabal - Bloodcall Icon  
At the beginning of your turn, as a free action you may deal 2 unpreventable damage to a friendly cabal member adjacent to this monster to heal this monster of 1 damage.
To see all monsters with this power click here.
closeFerocity
Static  
If this monster makes a close combat attack, increase its damage value by 1.
To see all monsters with this power click here.
closeFirestorm
Dependant - Pistol  
Instead of making a ranged combat attack, deal 1 damage to each opposing monster that is within 4 spaces of this monster, which has an action token, and to which this monster has a clear line of fire.
To see all monsters with this power click here.
closeFishfood
Static  
Heal this monster of 1 damage the first time it slays a victim each turn.
To see all monsters with this power click here.
closeFlesheater
Static  
Turn this monster’s combat dial to the green/red starting line when it kills an opposing monster.
To see all monsters with this power click here.
closeFleshmelter
Dependant - Pistol  
If the attack succeeds against a single target, after dealing damage give the target an action token if the target has zero action tokens.
To see all monsters with this power click here.
closeFocus
Static  
This monster gets -1 to its defense value for each action token on it.
To see all monsters with this power click here.
closeFortune
Static  
Once at the beginning of your turn roll a d6. On a result of 6 you get one extra action that turn.
To see all monsters with this power click here.
closeFreddy's Severed Arm
Dependant - Cleaver Icon  
Modify this monster's damage value by +2. Damage the attack deals is penetrating damage.
To see all monsters with this power click here.
closeGhost
Dependant - Boot Icon  
This monster automatically breaks away and ignores the effects of hindering terrain, monsters, portals, victims, and walls for movement purposes.
To see all monsters with this power click here.
closeGoing My Way?
Dependant - Boot Icon  
If there is a friendly monster with zero or one action token adjacent to this monster, then when this monster ends its movement, you can place that monster in an unoccupied space adjacent to this monster. If you do this, mark that monster with an action token.
To see all monsters with this power click here.
closeGrave
Static  
When this monster kills a monster, turn this monster’s dial to the green starting line.
To see all monsters with this power click here.
closeGrenade
Dependant - Pistol  
If the attack succeeds, deal 1 damage to each of up to three opposing monsters adjacent to the target.
To see all monsters with this power click here.
closeHarmonic Convergence
Continuous - ouroboros  
Friendly Legends given a close combat action can modify their attack values by +X, where X is the number of friendly Legends in play. When any friendly Legend is killed, including this monster, all friendly Legends are dealt 1 unpreventable damage.
To see all monsters with this power click here.
closeHaunt
Static  
If this monster has zero or one action token, if an adjacent opposing monster is given a move action and moves, at the end of that monster's movement you can put this monster in a space adjacent to the opposing monster. If you do, give this monster an action token.
To see all monsters with this power click here.
closeHellish Embrace
Continuous - ouroboros  
While this monster is in play, when any friendly Hellspawn makes a close combat attack, before making the attack roll, roll a d6. On a result of 6, remove an action token from the attacker or give the target an action token if it has zero or one action token.
To see all monsters with this power click here.
closeHold This
Dependant - Cleaver Icon  
If this monster has an action token, instead of making an attack remove an action token from this monster and give an adjacent opposing monster with zero or one action token an action token. Do not give this monster an action token after the action resolves.
To see all monsters with this power click here.
closeHow Sweet, Fresh Meat
Static  
Modify this monster's attack value by +2 against monsters that have a red or green starting line showing on their combat dial.
To see all monsters with this power click here.
closeHunter
Static  
This monster gets +2 to its attack value against the designated monster type.
To see all monsters with this power click here.
closeI Am Your Master
Static  
Damage dealt to this monster by Zombies is reduced to 1.
To see all monsters with this power click here.
closeIcy Claws
Dependant - Cleaver  
During this attack, this monster gets +1 to its damage value for each slain victim on its monster card, to a maximum of +3 extra damage.
To see all monsters with this power click here.
closeImmobilize
Dependant - Cleaver  
Instead of making an attack, give an adjacent opposing monster an action token.
To see all monsters with this power click here.
closeImmovable
Hourglass - Hourglass On speed value.
This monster cannot be assigned move actions and monsters do not need to roll to break away from this monster.
To see all monsters with this power click here.
closeImpale
Dependant - Pistol  
Damage from the attack is penetrating damage.
To see all monsters with this power click here.
closeImpel
Dependant - Boot Icon  
Once either before or after moving, deal 1 penetrating damage to an adjacent monster showing one or more hourglasses.
To see all monsters with this power click here.
closeIncapable
Hourglass - Hourglass On attack value.
This monster cannot be given an attack action.
To see all monsters with this power click here.
closeIn Flagrante Delicto
Static  
If this monster slays a victim that is adjacent to another victim of the opposite gender, it slays both victims.
To see all monsters with this power click here.
closeInjection
Dependant - Cleaver Icon  
If a target of the attack takes at least 1 damage, it becomes insane.
To see all monsters with this power click here.
closeInsanity
Static  
At the beginning of your turn, roll 2d6. If the result is less than 7, this monster is insane that turn.
To see all monsters with this power click here.
closeIntangible
Hourglass - Hourglass On defense value.
This monster cannot be targeted by an attack and does not block line of fire.
To see all monsters with this power click here.
closeInterception
Static  
If an opposing monster would slay a victim adjacent to this monster, roll a d6. On a result of 4-6, this monster slays the victim instead.
To see all monsters with this power click here.
closeIntimidate
Dependant - Boot Icon  
Instead of moving this monster, you can move an adjacent victim 1 space.
To see all monsters with this power click here.
closeInvisible
Static  
This monster can't be targeted by ranged combat attacks and does not block line of fire.
To see all monsters with this power click here.
closeInvulnerable
Static  
Damage dealt to this monster is reduced by 2. This monster is not vulnerable when it has two action tokens.
To see all monsters with this power click here.
Review: Click here  
closeI Said Bow, Slave
Static  
If the attack succeeds, after dealing damage give the target an action token if the target has zero action tokens.
To see all monsters with this power click here.
closeLeap/Climb
Static  
This monster automatically breaks away and ignores the effects of monsters, victims,  hindering terrain, and outdoor blocking  terrain for movement purposes.
To see all monsters with this power click here.
closeMadness
Cabal -  
When this monster, or a friendly member of this monster's cabal gets an attack roll result of 11 or 12, the target becomes insane.
To see all monsters with this power click here.
closeManiac
Static  
This monster gets –1 to its defense value for each action token on it.
To see all monsters with this power click here.
closeMartial Artist
Static  
When an attack succeeds against this monster, roll a d6 before damage is dealt. On a result of 4–6, this monster evades the attack.
To see all monsters with this power click here.
closeMassacre
Static  
When this monster slays/rescues a victim, roll a d6. On a result of 5 or 6, you can move onto and slay an adjacent victim as a free action.
To see all monsters with this power click here.
closeMass Hysteria
Static  
At the beginning of your suspense phase, roll a D6. On a result of 6, you can move all victims in play 2 spaces instead of moving one victim.
To see all monsters with this power click here.
closeMetamorph
Static  
When this monster slays a victim, you may turn its dial to the green starting line and flip this card.
To see all monsters with this power click here.
closeMind Control
Dependant - Pistol
If the attack succeeds, deal no damage. The monster is possessed.
To see all monsters with this power click here.
closeMurder
Static  
When this monster kills a monster, turn this monster’s dial to the red starting line and flip this card.
To see all monsters with this power click here.
closeMutate
Static  
When this monster slays its third victim, turn its dial to the red starting line and flip this card.
To see all monsters with this power click here.
closeMy Cold Dead Hand
Continuous - ouroboros  
When this monster is killed, it deals damage to each adjacent opposing monster.
To see all monsters with this power click here.
closeMy World, My Rules
Dependant - Boot  
Choose an opposing monster adjacent to this monster. Instead of moving this monster, put it on an unoccupied Bloodspotspace. Then put the chosen opposing monster on an unoccupied space adjacent to this monster.
To see all monsters with this power click here.
closeNet-Gun
Dependant - Pistol Icon  
If the attack succeeds against a target that has zero or one action token, you may choose to deal no damage. If you do, give the target an action token instead.
To see all monsters with this power click here.
closeNo Ranged Attack
Static  
This monster can't be given ranged combat actions.
To see all monsters with this power click here.
closeNuclear Strike
Static  
If you flipped this card this turn, at the beginning of your next turn, roll a d6 and add 2 to the result.  Every monster (including this one), victim and object within a number of spaces equal to the result is removed from the game.  Every remaining monster with zero or one action tokens is given an action token.  No player gains victory points for monsters or victims removed from the game by this power.
To see all monsters with this power click here.
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