| Static |
|
| If this monster takes at least 1 damage from a ranged combat attack and is not killed, heal this monster of 1 damage after the attack is resolved. |
| To see all monsters with this power click here. |
Dependant -  |
|
| When frenzying, modify this monster's speed value by +3. |
| To see all monsters with this power click here. |
Dependant -  |
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| If the attack succeeds against a single target, this monster gets +1 to its damage value. |
| To see all monsters with this power click here. |
| Static |
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| If this monster takes at least 1 damage from a close combat attack, the attacker is dealt 1 damage. |
| To see all monsters with this power click here. |
| Review: Click here |
|
| Static |
|
| At the beginning of your turn, deal 1 unpreventable damage to this dial. |
| To see all monsters with this power click here. |
Dependant -  |
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| This monster gets +1 to its damage value for each action token on the target. |
| To see all monsters with this power click here. |
Cabal -  |
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| This monster and all friendly members of this monster's cabal modify their attack values by +1 for each friendly member of their cabal adjacent to the target. |
| To see all monsters with this power click here. |
| Static |
|
| Modify this monster's attack and damage value by +1 when it occupies hindering terrain. |
| To see all monsters with this power click here. |
| Static |
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| Once at the beginning of your turn as a free action, this monster deals 1 damage to each adjacent opposing monster. |
| To see all monsters with this power click here. |
Dependant -  |
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| Damage the attack deals to vulnerable monsters is penetrating damage. |
| To see all monsters with this power click here. |
| Review: Click Here |
|
Cabal -  |
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| All friendly monsters of this cabal get +1 to their attack values against Hellspawn and Spirits. |
| To see all monsters with this power click here. |
Dependent -  |
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| This monster is blooded, even if it has no victim tokens on its card. |
| To see all monsters with this power click here. |
| Static |
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| This monster is blooded, even if it has no victim tokens on its card. |
| To see all monsters with this power click here. |
| Static |
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| Modify this monster's attack value by +1 for each {gender specific} victim token on its card. |
| To see all monsters with this power click here. |
| Static |
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| If this monster begins its move within 3 spaces of an opposing monster, modify its speed value by +2. |
| To see all monsters with this power click here. |
| Static |
|
| When a target monster takes at least 1 damage from this monster's attack, heal this monster of 1 damage. It cannot heal past the green starting line, but it can heal past its red starting line. |
| To see all monsters with this power click here. |
| Static |
|
| All adjacent friendly monsters get +1 to their attack. |
| To see all monsters with this power click here. |
| Review: Click Here |
|
Cabal - - Dependant -  |
| Modify this monster's attack value by +1 for every friendly member of its cabal adjacent to the target. |
| To see all monsters with this power click here. |
Dependant -  |
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| During this attack, this monster gets +1 to its damage value for each slain victim on its monster card, to a maximum of +3 extra damage. |
| To see all monsters with this power click here. |
| Static |
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| When this monster slays a victim, you may turn its dial to the red starting line and flip this card. |
| To see all monsters with this power click here. |
| Static |
|
| Once per turn you may choose to reroll an attack roll made for this monster or a monster adjacent to this monster; you must use the rerolled result. |
| To see all monsters with this power click here. |
| Static |
|
| At the beginning of your turn, you may choose to remove from the game a victim token from the card of a friendly monster and flip over a friendly Alien Egg minion. |
| To see all monsters with this power click here. |
| Static |
|
| This monster can't be possessed. |
| To see all monsters with this power click here. |
| Static |
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| Modify this monsters defense value by +2 against ranged combat attacks. Ignore this power when this monster occupies water terrain. |
| To see all monsters with this power click here. |
Cabal -  |
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| This monster and all friendly members of this monster's cabal modify their attack values by +1 against Killers and Slashers. |
| To see all monsters with this power click here. |
Cabal -  |
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| Each time a friendly monster of the cabal kills a monster, heal another friendly member of the cabal of 1 damage. |
| To see all monsters with this power click here. |
Dependant -  |
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| If the attack succeeds against a single target, this monster gets +2 to its damage value. |
| To see all monsters with this power click here. |
| Static |
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| At the beginning of your turn, roll 2d6. if the result is less than 6, this monster is insane that turn. |
| To see all monsters with this power click here. |
| Static |
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| This monster is not vulnerable when it is blooded and has two action tokens. |
| To see all monsters with this power click here. |
| Static |
|
| When this monster is the target of an attack, no attack dice are rolled. Instead, you and the attacker's controller each roll a d6. If the attacker's result is higher than your result, the attack succeeds. |
| To see all monsters with this power click here. |
| Static |
|
| When an attack succeeds against this monster, roll a d6 before damage is dealt. On a result of 5 or 6, this monster evades the attack. |
| To see all monsters with this power click here. |
| Static |
|
| Damage dealt to this monster is reduced by 1. |
| To see all monsters with this power click here. |
| Static |
|
| Modify this monster's attack value by +1 against monsters that have point values less than its own. |
| To see all monsters with this power click here. |
| Static |
|
| Modify the Defense values of all adjacent opposing monsters by -2. |
| To see all monsters with this power click here. |
Dependant -  |
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Instead of moving this monster, put it on an unoccupied space. |
| To see all monsters with this power click here. |
Dependant -  |
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| If this monster is blooded, and its attack succeeds against a single target, this monster gets +2 to its damage value. |
| To see all monsters with this power click here. |
Dependant -  |
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| Instead of moving this monster, choose a victim within 2 spaces of this monster and move it. |
| To see all monsters with this power click here. |
Cabal -  |
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| When a friendly member of this cabal rolls a critical hit agains a Spirit, kill the Spirit instead of dealing damage to it. |
| To see all monsters with this power click here. |
Dependant -  |
|
| If the attack succeeds, deal 1 unavoidable
damage to the target. Additionally, if the target has zero
or one action token, give the target an action token. |
| To see all monsters with this power click here. |
Dependant -  |
|
| Instead of making a retaliatory attack, you may have a friendly Alien Egg minion make a single ranged combat attack as a free action against an opposing monster within a range of 6 spaces. If the attack succeeds, assign the target action tokens so that it has two action tokens. Remove the Alien Egg minion from the map after the action resolves. |
| To see all monsters with this power click here. |
Dependant -  |
|
| If the attack deals damage to a target monster, choose another opposing monster that shares a keyword with the target. Deal 1 damage to the chosen monster. |
| To see all monsters with this power click here. |
Dependant -  |
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| If the attack deals damage, heal this monster of 1 damage. |
| To see all monsters with this power click here. |
Cabal -  |
|
| At the beginning of your turn, as a free action you may deal 2 unpreventable damage to a friendly cabal member adjacent to this monster to heal this monster of 1 damage. |
| To see all monsters with this power click here. |
| Static |
|
| If this monster makes a close combat attack, increase its damage value by 1. |
| To see all monsters with this power click here. |
Dependant -  |
|
| Instead of making a ranged combat attack, deal 1 damage to each opposing monster that is within 4 spaces of this monster, which has an action token, and to which this monster has a clear line of fire. |
| To see all monsters with this power click here. |
| Static |
|
| Heal this monster of 1 damage the first time it slays a victim each turn. |
| To see all monsters with this power click here. |
| Static |
|
| Turn this monster’s combat dial to the green/red starting line when it kills an opposing monster. |
| To see all monsters with this power click here. |
Dependant -  |
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| If the attack succeeds against a single target, after dealing damage give the target an action token if the target has zero action tokens. |
| To see all monsters with this power click here. |
| Static |
|
| This monster gets -1 to its defense value for each action token on it. |
| To see all monsters with this power click here. |
| Static |
|
| Once at the beginning of your turn roll a d6. On a result of 6 you get one extra action that turn. |
| To see all monsters with this power click here. |
Dependant -  |
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| Modify this monster's damage value by +2. Damage the attack deals is penetrating damage. |
| To see all monsters with this power click here. |
Dependant -  |
|
| This monster automatically breaks away and ignores
the effects of hindering terrain, monsters, portals,
victims, and walls for movement purposes. |
| To see all monsters with this power click here. |
Dependant -  |
|
| If there is a friendly monster with zero or one action token adjacent to this monster, then when this monster ends its movement, you can place that monster in an unoccupied space adjacent to this monster. If you do this, mark that monster with an action token. |
| To see all monsters with this power click here. |
| Static |
|
| When this monster kills a monster, turn this monster’s dial to the green starting line. |
| To see all monsters with this power click here. |
Dependant -  |
|
| If the attack succeeds, deal 1 damage to each of up to three opposing monsters adjacent to the target. |
| To see all monsters with this power click here. |
Continuous -  |
|
| Friendly Legends given a close combat action can modify their attack values by +X, where X is the number of friendly Legends in play. When any friendly Legend is killed, including this monster, all friendly Legends are dealt 1 unpreventable damage. |
| To see all monsters with this power click here. |
| Static |
|
| If this monster has zero or one action token, if an adjacent opposing monster is given a move action and moves, at the end of that monster's movement you can put this monster in a space adjacent to the opposing monster. If you do, give this monster an action token. |
| To see all monsters with this power click here. |
Continuous -  |
|
| While this monster is in play, when any friendly Hellspawn makes a close combat attack, before making the attack roll, roll a d6. On a result of 6, remove an action token from the attacker or give the target an action token if it has zero or one action token. |
| To see all monsters with this power click here. |
Dependant -  |
|
| If this monster has an action token, instead of making an attack remove an action token from this monster and give an adjacent opposing monster with zero or one action token an action token. Do not give this monster an action token after the action resolves. |
| To see all monsters with this power click here. |
| Static |
|
| Modify this monster's attack value by +2 against monsters that have a red or green starting line showing on their combat dial. |
| To see all monsters with this power click here. |
| Static |
|
| This monster gets +2 to its attack value against the designated monster type. |
| To see all monsters with this power click here. |
| Static |
|
| Damage dealt to this monster by Zombies is reduced to 1. |
| To see all monsters with this power click here. |
Dependant -  |
|
| During this attack, this monster gets +1 to its damage value for each slain victim on its monster card, to a maximum of +3 extra damage. |
| To see all monsters with this power click here. |
Dependant -  |
|
| Instead of making an attack, give an adjacent opposing monster an action token. |
| To see all monsters with this power click here. |
Hourglass -  |
On speed value. |
| This monster cannot be assigned move actions and monsters do not need to roll to break away from this monster. |
| To see all monsters with this power click here. |
Dependant -  |
|
| Damage from the attack is penetrating damage. |
| To see all monsters with this power click here. |
Dependant -  |
|
| Once either before or after moving, deal 1 penetrating damage to an adjacent monster showing one or more hourglasses. |
| To see all monsters with this power click here. |
Hourglass -  |
On attack value. |
| This monster cannot be given an attack action. |
| To see all monsters with this power click here. |
| Static |
|
| If this monster slays a victim that is adjacent to another victim of the opposite gender, it slays both victims. |
| To see all monsters with this power click here. |
Dependant -  |
|
| If a target of the attack takes at least 1 damage, it becomes insane. |
| To see all monsters with this power click here. |
| Static |
|
| At the beginning of your turn, roll 2d6. If the result is less than 7, this monster is insane that turn. |
| To see all monsters with this power click here. |
Hourglass -  |
On defense value. |
| This monster cannot be targeted by an attack and does not block line of fire. |
| To see all monsters with this power click here. |
| Static |
|
| If an opposing monster would slay a victim adjacent to this monster, roll a d6. On a result of 4-6, this monster slays the victim instead. |
| To see all monsters with this power click here. |
Dependant -  |
|
| Instead of moving this monster, you can move an adjacent victim 1 space. |
| To see all monsters with this power click here. |
| Static |
|
| This monster can't be targeted by ranged combat attacks and does not block line of fire. |
| To see all monsters with this power click here. |
| Static |
|
| Damage dealt to this monster is reduced by 2. This monster is not vulnerable when it has two action tokens. |
| To see all monsters with this power click here. |
| Review: Click here |
|
| Static |
|
| If the attack succeeds, after dealing damage give the target an action token if the target has zero action tokens. |
| To see all monsters with this power click here. |
| Static |
|
| This monster automatically breaks away and ignores the effects of monsters, victims, hindering terrain, and outdoor blocking terrain for movement purposes. |
| To see all monsters with this power click here. |
Cabal -  |
|
| When this monster, or a friendly member of this monster's cabal gets an attack roll result of 11 or 12, the target becomes insane. |
| To see all monsters with this power click here. |
| Static |
|
| This monster gets –1 to its defense value for each action token on it. |
| To see all monsters with this power click here. |
| Static |
|
| When an attack succeeds against this monster, roll a d6 before damage is dealt. On a result of 4–6, this monster evades the attack. |
| To see all monsters with this power click here. |
|
| Static |
|
| When this monster slays/rescues a victim, roll a d6. On a result of 5 or 6, you can move onto and slay an adjacent victim as a free action. |
| To see all monsters with this power click here. |
| Static |
|
| At the beginning of your suspense phase, roll a D6. On a result of 6, you can move all victims in play 2 spaces instead of moving one victim. |
| To see all monsters with this power click here. |
| Static |
|
| When this monster slays a victim, you may turn its dial to the green starting line and flip this card. |
| To see all monsters with this power click here. |
Dependant -  |
|
If the attack succeeds, deal no damage. The monster is possessed. |
| To see all monsters with this power click here. |
| Static |
|
| When this monster kills a monster, turn this monster’s dial to the red starting line and flip this card. |
| To see all monsters with this power click here. |
| Static |
|
| When this monster slays its third victim, turn its dial to the red starting line and flip this card. |
| To see all monsters with this power click here. |
Continuous -  |
|
| When this monster is killed, it deals damage to each adjacent opposing monster. |
| To see all monsters with this power click here. |
Dependant -  |
|
Choose an opposing monster adjacent to this monster. Instead of moving this monster, put it on an unoccupied space. Then put the chosen opposing monster on an unoccupied space adjacent to this monster. |
| To see all monsters with this power click here. |
Dependant -  |
|
| If the attack succeeds against a target that has zero or one action token, you may choose to deal no damage. If you do, give the target an action token instead. |
| To see all monsters with this power click here. |
| Static |
|
| This monster can't be given ranged combat actions. |
| To see all monsters with this power click here. |
| Static |
|
| If you flipped this card this turn, at the beginning of your next turn, roll a d6 and add 2 to the result. Every monster (including this one), victim and object within a number of spaces equal to the result is removed from the game. Every remaining monster with zero or one action tokens is given an action token. No player gains victory points for monsters or victims removed from the game by this power. |
| To see all monsters with this power click here. |
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