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Errata and FAQs
Updated 05/03/07 |
| Ability Errata & FAQs |
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Blooded |
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Q: If a character with the Blooded power loses the power before it’s able to make the Attack action during a Frenzy
(for example, it takes damage from a plot twist card), is it still able to make the attack?
A: No. Since the character is technically no longer considered blooded prior to the attack roll, it is not able to make the
attack.
-Official FAQs |
Cabal Powers |
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Q: Which Cabal powers apply to all of that Cabal's members and which apply only to the Cabal leader?
A: The key words to look for are "this monster". Cabal Powers that will effectively be used ONLY by their leader are
currently present on:
Stoker
Dire Werewolf
Q: Does the Dire Werewolf receive the Cabal bonus from himself?
A: No. The character needs another friendly member of the Cabal adjacent to the target of his attack to obtain the
benefit of the Cabal power.
Q: Does the extra action granted to the Furies by the Headless Horseman require that an action token be given?
A: Yes.
-Official FAQs |
Dodge |
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Q: Does a critical hit override a successful roll on Dodge/Martial Artist?
A: No, if a character rolls succesfully for the Dodge or Martial Artist power, the monster eveades the attack, even if a
critical hit was rolled by the attacking figure.
-Official FAQs |
Focus |
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Q: Is Morgana's card correct? The Focus power says she gets a negative modifier to her defense.
A: Her card is correct. The power has a negative influence on her stats and its cost is such that it has a negative effect
on her point cost.
-Official FAQs |
Ghost |
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This ability should read: “This monster automatically breaks away and ignores the effects of hindering
terrain, monsters, portals, victims, and walls for movement purposes.”
-Official FAQs |
Grenade |
Q:I was looking at Grenade from my B.P.R.D set and began to wonder...would a critical hit add another click of damage on the adjacent figures?
It would not. Critical hit damage only affects the target; the adjacent monsters are not targets of the attack.
- MissInformation |
Immobilize |
Q. If you use this ability, do you still assign YOUR monster an action? I assume so since it doesn't say it's a free action. Also, can you use this ability as part of a frenzy?
A. Since the power has a cleaver next to it you must give the monster a close combat action in order to use it and yes you can activate it as part of a frenzy since it is a close combat power. -MissInformation |
Injection |
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Q: Injection – when does insanity take effect?
A: The state of insanity gained from the Injection power takes place immediately.
Q: Is there an Insanity roll related to Injection or is it equivalent to an automatically failed roll?
A: There is no roll. The character does not GAIN the Insanity power; they are insane as per the game mechanic as
described on page 36 of the rule book.
-Official FAQs |
Insanity |
Q: Is there an official ruling on insanity yet?
A: The victory conditions clearly state the game ends when one player controls all of the monsters left on the map.
Insanity's description also clearly states that when the owner of the insane character's turn ends, the next active player
controls the insane monster. An owner is the party who brought the figure to the event as a part of their team. The
controlling player is the active player who may legally give the figure an action per the rules. Only the owner (when he
is the active player) has to make the roll for insanity.
Q: If a player loses his last monster to Insanity during a multi-player game, is he eliminated?
A: No. The game rules state that the game ends when one player controls all of the monsters on the map. Since there
would technically still be more than one player in control of the monsters, the game continues and the monster may
revert back to control of the player who owns the monster at the beginning of their next turn.
Q: Can you attack your own non-insane monster?
A: No… unless there is a power on the character’s dial which allows it to attack friendly monsters.
Q: Can you attack your own monster on your own turn if it fails its insanity roll that turn?
A: No. An insane monster is still friendly to it’s owner until the beginning of the opponent’s turn (again, … unless
there is a power on the character’s dial which allows it to attack friendly monsters).
Q: Can your opponent attack your monster if it failed its Insanity roll?
A: No. Since the monster reverts to the control of the active player at the beginning of their turn, it is considered
friendly and cannot be attacked (again,… unless there is a power on the character’s dial which allows it to attack
friendly monsters).
Q: Injection – when does insanity take effect?
A: The state of insanity gained from the Injection power takes place immediately.
Q: Is there an Insanity roll related to Injection or is it equivalent to an automatically failed roll?
A: There is no roll. The character does not GAIN the Insanity power; they are insane as per the game mechanic as
described on page 36 of the rule book.
Q: When does Insanity end?
A: Per the rules, at the beginning of the next turn of the owning player.
Q: Who gets points for a victim slain by a monster while it is insane?
A: The player who controlled the monster while the victim is slain receives the points for the slaying. The monster IS
considered blooded for the rest of the game, barring any special powers or effects.
-Official FAQs
Q: Does an insane monster clear tokens at the start of the owning players turn if he makes his roll and gains control of the figure again?
A: It does not. An insane monster does not clear tokens when the owner regains control of it.
Don't take a crazy monster to a haunted house party.
- MissInformation
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Leap/Climb |
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This ability should read: “This monster automatically breaks away and ignores the effects of monsters,
victims, hindering terrain, and outdoor blocking terrain for movement purposes.”
-Official FAQs |
Martial Artist |
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Q: Does a critical hit override a successful roll on Dodge/Martial Artist?
A: No, if a character rolls succesfully for the Dodge or Martial Artist power, the monster eveades the attack, even if a
critical hit was rolled by the attacking figure.
-Official FAQs |
Snap Shot |
Q: Can Snap Shot be combined with a Frenzy attack?
A: Since Snap Shot is a move dependant action, it may be used during the move action of a frenzy, which would allow a ranged combat attack at the resolution of the move action, before the close combat action. Now, the rules for frenzy indicate that the monster's damage value becomes 1 for the duration for the frenzy, so it would only be an attack for 1 damage.
-Pseudotheist
Q: Can Snap Shot be combined with another dependent power (like Deadshot)?
A: No. Snap Shot grants a ranged combat attack, Deadshot (and most other dependent powers) requires a ranged combat action. Actions and attacks are two different things in clix games.
-Pseudotheist
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Teleport |
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Q: Does this require an action? That is, if the monster has 2 action tokens already, can he still use this ability?
A: Nope, it just happens; no action required.
-Pseudotheist on the Zombie Master forums |
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| Figure Errata & FAQs |
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Abe Sapien™ (BPRD-003) |
Monster card legend for speed should read Dolphin symbol = Shark fin symbol, not Boot symbol = Foot symbol.
- WizKids Press Release |
Alien Queen (AvP-009) |
FAQ: Q. When you say she can't move through indoor blocking terrain can she move through a single square that has indoor blocking terrain on either side of it or must her entire base be able to fit through?
A. There only needs to be room for the Alien Queen's base at the end of her movement.
- MissInformation
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Alien Queen Egg Base (AvP-008) |
FAQ:
Q.
Can the Chained Queen dial attack the Harness dial?
No. - MissInformation
Q. Can an enemy moster attack the Egg Sack dial?
A. No, monsters cannot attack the egg sack dial. It's there just to determine what actions the dial and minions do.
- MissInformation
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Avatar of Cthulhu (HrC-089) |
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Some of these figures may not have the correct dials. This figure’s starting click should have 6, 9, 18 and 2
for speed, attack, defense and damage, respectively. It should also have an orange circle on defense and blue
circle on damage.
-Official FAQs |
Blood Vamp E (HrC-098) |
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This figure’s card should not have the “begins game on red starting line” wording.
-Official FAQs |
Brine Witch (Demo-003) |
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This figure’s Start B dial should not have orange circles on its defense. Instead, it should have a blue circle on
its damage wherever an orange circle on defense appears.
-Official FAQs |
Captain Ben Daimio™ (BPRD-006) |
The seventh click on this character should have 3 skull symbols in addition to 3 KO symbols.
- WizKids Press Release |
Dire Werewolf (HrC-093) |
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Errata: The Grave ability on this figure’s card should read: “When this monster kills a monster, turn this monster’s
dial to the green starting line and flip over this card.”
FAQs:
Q: Does the Dire Werewolf receive the Cabal bonus from himself?
A: No. The character needs another friendly member of the Cabal adjacent to the target of his attack to obtain the
benefit of the Cabal power.
-Official FAQs |
Dog Soldier R (HrC-001) |
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This figure should have a red starting line on its fifth click
-Official FAQs |
Evil Leprechaun V (HrC-051) |
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This figure’s card should list the point value as 50 points.
-Official FAQs |
Field Agent R (HrC-082) |
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This figure should have The Order cabal symbol on its card.
-Official FAQs |
Field Agent V (HrC-084) |
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This figure should not have The Order cabal symbol on its card.
-Official FAQs |
Ghostfinder V (HrC-058) |
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This figure should not have the Hellbound cabal symbol on its card.
-Official FAQs |
Headless Horseman (HrC-086) |
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Q: Does the extra action granted to the Furies by the Headless Horseman require that an action token be given?
A: Yes.
-Official FAQs |
Jack The Ripper (HrC-107) |
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This figure’s card should list the point value as 110 points.
-Official FAQs |
Jester (Demo-005) |
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This figure should have a purple circle on its speed on its first click and again on its last click.
-Official FAQs |
Johann Kraus™ (BPRD-005) |
Point Value on monster card should be 50, not 55.
Damage value on fifth click is 0.
Johann Kraus does not fly. Ignore the flight stand on this character.
-WizKids Press Release |
Liz Sherman™ (BPRD-002) |
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Marvel Zombies |
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Q: Are the Zombie figures from the Heroclix Supernova release legal for play in Horrorclix games?
A: Most certainly. Since these are Super Rare figures, they are considered as if they are Limited Edition figures and are
playable as soon as a player has them in hand.
-Official FAQs |
Morgana (HrC-106) |
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Q: Is Morgana's card correct? The Focus power says she gets a negative modifier to her defense.
A: Her card is correct. The power has a negative influence on her stats and its cost is such that it has a negative effect
on her point cost.
-Official FAQs |
Mr. Fright E (HrC-038) |
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This figure should not have a red circle on its defense value on its third click.
-Official FAQs |
Razorvixen E (HrC-005) |
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This figure should not have a red circle on its attack value on its first click.
-Official FAQs |
Tickler R (HrC-070) |
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This figure should not have hourglass symbols on its attack value on its first four clicks. Instead its attack
value on its first four clicks should be 9, 8, 8, and 7, respectively, with no color.
-Official FAQs |
Tickler E (HrC-071) |
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This figure should not have hourglass symbols on its attack value on its first four clicks. Instead its attack
value on its first four clicks should be 9, 8, 8, and 8, respectively, with no color.
-Official FAQs |
Tickler V (HrC-072) |
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This figure should not have hourglass symbols on its attack value on its first four clicks. Instead its attack
value on its first four clicks should be 9, 9, 9, and 8, respectively, with no color.
-Official FAQs |
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| Map Errata & FAQs |
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Haunted House |
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This map should have a 12th victim starting location at position H-11.
-Official FAQs |
Crumbling Mausoleum |
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On page 35 of the rulebook, under “Maps” the Crumbling Mausoleum map should be listed as outdoor, not indoor/outdoor.
This map should have a 12th victim starting location at position F-14. |
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| Plot Twist Errata & FAQs |
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Grease Paint (FS-015) |
Q. If I get to move one of my monsters can I
A) Slay a victim
B) If I do slay a victim can it be intterupted with a plot twist of my opponents
C) Use an ability that requires a move action
A. Grease Paint allows you to move a monster as a free action; this is different than a move action. So, no Frenzy, no slaying of victims.
-Pseudotheist, WK Envoy Forums
Q. Does the denied monster receive an action token?
A. Yes
Q. Can the denied monster be given another move action on the same turn that Greasepaint has been played?
A. No
Q. Can a monster with two action tokens be given the free action?
A. Yes
Q. Can a monster who is given the free action use that action to frenzy?
A. No, it is not a Move Action, it is a Free Action.
Q. Can the original monster given a move action (before Greasepaint is played) still make an attack if his move action was frenzied?
A. Yes, if he declared a Frenzy and was given a move action as a result of that, he may still give the monster a cose combat action after the move action resolves (the monster is still given a move action, which is why it gets a token; it just can't do anything with it).
- Pseudotheist |
Hairspray Blowtorch (HrC-016) |
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Q: I think that Hairspray Blowtorch being able to damage intangible monsters is pretty universally agreed upon to be "yes", but that has been discussed a lot.
A: Intangible has NOTHING in it stating that a character cannot take or be dealt damage. Plot twist cards are not an
attack. It works.
-Official FAQs |
It's Hatching (AvP-005) |
Replace “place the chosen victim beneath the attacker.” with “the Alien Egg minion slays the victim instead.”
- Pseudotheist
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No Way That's Real... (HrC-002) |
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Popcorn Trail (FS-F2B) |
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Ring The Bell, Win A Prize (FS-F1A) |
Q. So the victim is still slain, right?
A. Clearly the victim is still slain. It says that right in the card text. Otherwise it would say "about to be slain" instead of "is slain".
Q. Does this slaying trigger transformations, etc for the monster who did the slaying?
A. Yes, Transformation (or other slaying activated powers) is triggered.
Q. Does the monster who ultimately receives the victim receive the benefits (transformation, etc) of slaying a victim?
A. No.
Q.
Can the original slayer make a minion?
A. The slayer cannot minionize due to the wording of the minion Subplots: "...instead of placing the victim on the monster's card, you may choose instead to remove the victim from the map and place a Minion token..." Since Ring The Bell removes the option of placing the victim on the slayer's card, the slayer cannot choose to not place place it on his card.
Q.
Can the recipient of the victim turn it into a victim?
A. No. The minion making Subplot is activated my that particular monster slaying a victim. In this case it did not do so.
- Pseudotheist |
See The Egress (FS-006) |
FAQ: Q: How far can I move the victim?
A: Use the victim's speed value to determine how far it moves.
- MissInformation |
Subplot: Chosen Few (HrC-026) |
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Q: Is the final verdict in on Chosen Few?
A: Yes. The card is correct as is. The player is awarded additional victory points for all victims rescued and all victims
remaining on the map at the end of the game.
-Official FAQs |
Subplot: Deputization (LAB-020) |
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Errata: The final sentence should read: “If you have any friendly minions in play at the beginning of your turn, you get an extra action that turn which can be assigned only to a friendly minion.”
FAQ: None. |
Subplot: Lycanthropy (LAB-015) |
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Errata: The final sentence should read: “If you have any friendly minions in play at the beginning of your turn, you get an extra action that turn which can be assigned only to a friendly minion.”
FAQ: None. |
Subplot: Mind Slaves (LAB-019) |
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Errata: The final sentence should read: “If you have any friendly minions in play at the beginning of your turn, you get an extra action that turn which can be assigned only to a friendly minion.”
FAQ: None. |
Subplot: Slasher Madness (LAB-017) |
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Errata: The final sentence should read: “If you have any friendly minions in play at the beginning of your turn, you get an extra action that turn which can be assigned only to a friendly minion.”
FAQ: None. |
Surgical Tools (LAB-013) |
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Temporal Disruptor (Lab-008) |
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FAQ: Q. When I attack an opposing figure and my opponent makes me reroll using Temporal Disruptor, can I then use one of my reroll cards?
A. Temporal Disruptor does not prevent further rerolls, so you could play a reroll card in response; I believe you would still have the -1 penalty though.
- Pseudotheist, WK Envoy Forums |
Tentpole (FS-008) |
FAQ: Q. So I think I can use this card in every way this penetrating damage will hit my monster... also by the use of another PT?
A: Tent Pole will only affect penetrating damage done to your monster. It will not affect any other type of damage.
- MissInformation |
Ticking Clock: Broad Daylight (FS-F1C) |
FAQ: Q. Can all players use this ability?
A. Yes, all players benefit
- Pseudotheist |
Ticking Clock: Just After Sunset (FS-F2C) |
FAQ: Q. Can all players use this ability?
A. Yes, all players benefit
- Pseudotheist |
Ticking Clock: Just Before Dawn (FS-F4C) |
FAQ: Q. Can all players use this ability?
A. Yes, all players benefit
- Pseudotheist
Q. My assumption is that the roll must happen at the beginning of the Preview Phase, but the choosing/moving still occurs during the Suspense Phase, replacing the single victim choose/move. Is this correct?
A. That works.
- Pseudotheist
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Ticking Clock: Stroke Of Midnight (FS-F3C) |
FAQ: Q. Can all players use this ability?
A. Yes, all players benefit
- Pseudotheist |
Trapeze (FS-016) |
FAQ: Q. Does the Rule of 3 apply to this card?
A. Yes.
- Pseudotheist |
Q: What is the timing of Plot Twist cards? |
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A: After a few weeks of playing thru all of the permutations, the following will hopefully allow players to understand
the various times Plot Twist Cards are allowed to be played:
The Preview Phase
Who may play Plot Twist Cards: The active player
How many: One
The Suspense Phase
Who may play Plot Twist Cards: The opponent to the active player's left
How many: One per chosen victim
The Hunting Phase
Who may play Plot Twist Cards: An opponent (starting with the player to the active player's left) has the ability to play
one Plot twist card (or use a monster power) to prevent the slaying (or rescue) of a victim.
How many: One per action (slaying/rescue attempt)
Note: Some plot twist cards may supersede these rulings. If they are allowed to be played at other times, they
will have language specific to when they may be played. Current examples include the reroll text on Cold Spot,
Stuck Door, and Broke A Heel.
-Official FAQs, December 2006 |
Q: If a player has all their monsters eliminated from the game and has scored extra victim points for fulfilling a subplot
card text action, are those extra victory points negated by the extinction of his army? |
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A: Yes. If all their monsters are eliminated, the subplot is removed from play per the rules.
-Official FAQs |
Q: How many Plot Twists may I play during a single attack? |
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A: There is no restriction on the frequency of plot twists during combat.
-Psuedotheist, WK Envoy Forum |
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| Rulebook Errata & FAQs |
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Pg. 18 - Incapable |
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On page 18 under “Incapable,” insert the word “attack” after the word “any.”
-Official FAQs |
Pg. 24 - Slaying Victims |
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On page 24 under “Slaying Victims” in the first sentence of the second paragraph replace “an opposing player” with
“the opposing player to that player’s left.”
-Official FAQs |
Pg. 26 - Frenzy |
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On page 26 in section 6, replace the first paragraph of Frenzy with the following:
“When a blooded monster frenzies, it gets two actions for the price of one. Give your blooded monster a
move action. When the move action has resolved, the monster can be assigned a close combat action as a free
action. At that time you may choose to activate one (and only one) of your monster’s powers marked with the
close combat ‘cleaver’ symbol.”
-Official FAQs |
Pg. 27 - Section 7 |
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On page 27 in section 7, insert the words “or replaces” after the word “modifies” in the second sentence of the example.
-Official FAQs |
Pg. 34 - Closed Portals |
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On page 34 under “Closed Portals” please add the following paragraph:
When moving the chosen victim, if there are no monsters in the two spaces on either side of the doorway,
then you can move the chosen victim through the doorway as if it were open. If there is a monster on either
side of the portal, then the portal is considered to be closed, the doorway edge counts as blocking terrain, and
you cannot move the chosen victim through the doorway.
-Official FAQs |
Pg. 35 - Tree of the Damned & Maps |
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On page 35 under “Tree of the Damned” please add the following paragraph:
“If a target of a ranged combat attack is adjacent to a Tree of the Damned, the Tree of the Damned acts as a
space of blocking terrain when determining the line of fire. No monster or victim can end its movement on a
space occupied by a Tree of the Damned, but it can move through a space occupied by a Tree of the Damned
as if it were clear terrain. A Tree of the Damned can be placed only on outdoor sections of maps.”
On page 35 of the rulebook, under “Maps” the Crumbling Mausoleum map should be listed as outdoor, not indoor/outdoor.
-Official FAQs |
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| Rules FAQs |
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Q: If a player has all their monsters eliminated from the game and has scored extra victim points for fulfilling a subplot
card text action, are those extra victory points negated by the extinction of his army? |
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A: Yes. If all their monsters are eliminated, the subplot is removed from play per the rules.
-Official FAQs |
Q: When moving a monster, we all know we have to stop when coming adjacent to an opposing monster. What about victims? Do monsters have to stop adjacent to victims? The rule supposes that the opponent would 'engage'
the monster, thus forcing a stop. Victims, by definition, would not want to stop a monster. |
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A: No. Victims do not have to stop when they become adjacent to a monster.
-Official FAQs |
Q: When a monster is slain are the victims it "slayed"/rescued removed from play or do you still get points for them? |
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A: You still get points for them.
-Official FAQs |
Q: Can a player play the Unique and the Limited Edition figure with the same sculpt on the same team? |
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A: Yes.
-Official FAQs |
Q: Can a monster who is not specifically designated to Rescue (or Slay) victims on it's card choose to Rescue victims
instead of Slaying them? |
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A: No. A monster always slays a victim unless their card says they rescue them... in which case they ALWAYS rescue
them (unless the character has a power which overrules the basic game mechanic... he he he...).
-Official FAQs |
Q: I've been having a lot of problems with the "May" and "Must" wording about monster transformation. At this point,
I need an official ruling on it, since every time I read and/ or search, I get a different interpretation of the rule. |
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Q: I've been having a lot of problems with the "May" and "Must" wording about monster transformation. At this point,
I need an official ruling on it, since every time I read and/ or search, I get a different interpretation of the rule.
For example:
Nosferatu slays a victim. He now "MAY" turn to the red line, but if you chose not to, he may not transform. When will
he be able to transform then?
a) When he slays another victim?
b) When he slays a monster?
c) At any point the player wants too, since he is already blooded and has the required victim to transform?
A: "Must" powers are automatic. They have to be performed immediately once the condition is met. "May" powers are up to the owner of the figure. They can choose to perform the required result once the condition is
met or not. Once they make the choice, that's it... no "waiting a turn" to do it. As such, the answer to your specific
question is, indeed, "A".
-Official FAQs |
Q: If a monster creates minions instead of slaying or rescuing them, does he become blooded? |
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A: No.
-Official FAQs |
Q: If we are playing a 3 round tourney and someone wants to play objects in the last round, can they or would they have had to play them in the previous 2 rounds? |
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A: Object placement is a standard (but optional) part of game setup. I don't see any reason why a player who elected not to pace objects in a previous round should not be allowed t oplace objects in a later one.
-Pseudotheist, WK Envoy Forums |
Q: Do you have to keep the same victims all rounds? Can you change them half way through a tourney? |
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A: Victims are not part of army construction, but of battlefield preparation (technically the rulebook lists them AFTER battlefield preparartion, but whatever). As such I would think that players should be allowed to choose different victims for each round.
-Pseudotheist, WK Envoy Forums |
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