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Background-
Going on the offensive, victims and monsters alike are on the hunt
for Alien eggs to dissect, decipher, or devour.
Objective-
The Alien Queen player aims to protect as many Alien Eggs as
she can, while the other player seeks to capture as many Alien
Egg minions as possible. The winner is the player with the most
victory points when the game ends.
Army Size-
Two-player game; 400-point armies; four actions per turn. One player
must have an Alien Queen in his or her army, and represents the
Aliens. The other player represents the research team. Before the
game begins, decide which player will play the research team and
which player will play the Aliens.
Time Limit-
60 minutes
Map-
Alien Queen Containment Chamber (AVP: Alien Queen Action Pack)
Setup-
Place only eight victims in this scenario. Before placing victims, place
Alien Egg minion tokens in spaces C2, F2, C12, and F12. Alien Egg
minion tokens can’t be killed or moved. No subplot cards can be
played. The Aliens player can use spaces I1, I2, I12, I13, A5–A9, and
B5–B9 for his or her starting area. The research team player uses the
starting area on the opposite side of the map. The Aliens player is the
first player.
Special Scenario Rules-
1. Ooh . . . What’s That?: Whenever the research team player
moves a victim or monster that ends its movement on an Alien
Egg minion token, that player removes the Alien Egg minion
from the game and gains 50 victory points.
2. A Mother’s Hatred: The Aliens player can give the Alien
Queen two actions per turn.
3. Hush Now, My Babies: For each Alien Egg minion token left
on the map at the end of the game, the Alien player gains 50
victory points. |