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Background-
Looking to have fun with some would-be ghost hunters, local monsters descend on a popular haunt for some mischief.
Objective-
Each player aims to defeat the other.
Army Size-
Two-player game; 300 point armies; three actions per turn. Each army must include at least one monster of the Hellspawn or Spirit class.
Time Limit-
60 minutes
Map-
Haunted House
Setup-
Before the game begins, each player receives one EMP Detector Plot Twist card. Each player may choose to include this card when building his or her crypt.
Special Scenario Rules-
1. Is It Cold In Here? When a victim is about to be slain by a Hellspawn or Spirit, roll a d6. On a result of 1-2 the slaying attempt fails and the opposing player moves the victim 3 spaces.
2. Busted For every victim slain by a Hellspawn or a Spirit that a player controls, that player receives 20 extra victory points. |