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A Hunter's Path

A Hunter's Path
A HorrorClix Campaign for Predators by The 4th Horseman

 

Scenario #3: The Tundra Trials

Background


After completing your training on homeworld it’s time to take the hunt to other planets. Your first stop is an ice-covered world, not the most pleasant conditions to hunt in for your species, but a greater challenge and a more honorable hunt. This planet is inhabited by a bipedal canine species, technologically competent, but nowhere near as advanced as your own. These creatures have developed projectile weapons and have constructed crude shelters. The elements will be harsh, and the prey will be strong, but you will be accompanied by a few other Young Bloods (Predators who have recently slain their first Alien) to participate in the Hunt.

Objective


Primary Objective:

Claim the skull of the Unique werewolf class monster (50 Honor Points).

Secondary Objective:

Enter all interior locations with your Starting Predator (20 Honor Points)

Army Size

Predator Army:

Starting Predator, 2 non-Unique bonus Predators, 45 Honor Points for saving/spending (+ any carryover Called in Reinforcements / Upgrades)

Prey Army:

300 points composed of only werewolf class monsters and must include only 1 Unique. Up to 3 werewolf minions may also be included. (3 actions per turn)

Time Limit

60 minutes

Map

Abandoned Whaling Station (AvP Predator Map)

Setup

Place Shrine, Predator Army monsters, and Unique werewolf class monster in starting locations, different players place on opposite sides of the map. Then divide the map in half widthwise, and each player takes turns placing the monsters from their Prey Army and werewolf minions on the blood spots on the half of the map that includes their starting location with Predator Army and Shrine. No victims are used in this scenario.

Special Scenario Rules

The Hunt:

After a Predator kills a monster it is considered blooded, regardless of whether or not it collects the skull.

We Like it Hot:

When a Predator is in an outdoor section of the map modify its defense by -1. When a Predator is in an indoor section of the map modify its defense by +1.

A Different Species:

All werewolf class monsters in this scenario begin the game on the transformed side of the card and transformed starting line on the dial. Any powers that cause the werewolf class monster to revert back to its untransformed form cannot activate.

 

 

 

     
         
         


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