A HorrorClix Campaign for Predators by The 4th Horseman
Scenario #5: Interstellar Chase |
Background
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Now again you are on the hunt, this time however for technology. For years your people have stolen technology from the other species of the universe, allowing you to expand your hunt to the stars and hunt the largest and deadliest of prey. You are currently on an interstellar chase, hunting down a ship from the very advanced race of the Greys. You have caused severe damage to the ship, forcing them to land on a small partially water covered planet, Earth. Unluckily, they have landed in place of death and undeath, a graveyard. Using their alien technologies, they have resurrected the dead earthlings, and are using them to protect themselves. Your job, kill the Greys and collect their technology. |
Objective
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Primary Objective: |
Kill all Greys in your opponent’s Prey Army and collect technology from at least one of them (60 Honor Points). |
Secondary Objective: |
Slay 3 victims using your Predator Army (20 Honor Points) |
Army Size |
Predator Army: |
Starting Predator, 60 Honor Points for saving/spending (+ any carryover Called in Reinforcements / Upgrades) |
Prey Army: |
300 points, composed of only Greys and Zombie class monsters of point value 60 or lower (Remember that when the Primary Objective is completed the scenario ends, so the number of Greys in the Prey army is very important.) (3 actions per turn) |
Time Limit |
60 minutes |
Map |
Crumbling Mausoleum (Starter Set Map) |
Setup |
Each player places 5 victims on the map, each player alternates in the placing of victims on blood spots. Place Shrine and Predator Army monsters in starting location, different players place kiddy corner to each other on the map. Then place Greys of your Prey Army, on starting zone of nearest adjacent corner to the starting zone where you placed your Predator Army and Shrine. Then divide the map in half widthwise, and each player takes turns placing the zombie class monsters from their Prey Army on the areas of the map marked with hindering terrain on the half of the map that includes their starting location with Predator Army and Shrine and starting locations with Greys. |
Special Scenario Rules |
The Hunt: |
After a Predator kills a monster it is considered blooded, regardless of whether or not it collects the skull. |
Mushy Heads: |
When a zombie class monster is killed, it is removed from the map instead of remaining on the field as a permanently dead corpse. |
Plasma Burns: |
When a Predator kills a Grey with ranged combat, it cannot collect technology from it. In order to collect technology from a Grey, the Grey must be killed by close combat. Technology is considered collected when you collect the skull from that Grey. |
Predator Zombies: |
If a Predator you control is killed in close combat by a zombie class monster, the Predator returns as a zombie, in your opponent’s prey army. Return its dial to its green starting line and it starts in the place where it was killed. For play, all even numbered clicks have their boot and glove value replaced with hourglasses and it is given the zombie class. |