A HorrorClix Campaign for Predators by The 4th Horseman
Scenario #7: Betrayal! |
Background
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You managed to kills all human witnesses in the graveyard, but it didn’t mean your presence wasn’t discovered. One of the Predators in your hunting party, decided to go rogue and hunt humans in a nearby town instead of participating in covering up your tracks. While hunting, the Predator was captured, and instead of an honorable death in taking his own life, the hunter surrendered to the humans and offered up your technological secrets. Of course this cannot go unpunished and the hunter must suffer death at your hands. Your have tracked him down, and discovered he is being held under tight guard in a human shelter. The humans are planning to transport him to more secure area, so you must get to him before this can happen. Kill the traitor at all costs. |
Objective
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Primary Objective: |
Kill the Traitor Predator. (60 Honor Points) |
Secondary Objective: |
Kill the Man in Black in opponent’s Prey Army. (40 Honor Points) |
Army Size |
Predator Army: |
Starting Predator + 2 non-unique bonus Predator, 50 Honor Points for saving/spending (+ any carryover Called in Reinforcements / Upgrades) |
Prey Army: |
350 points composed of Field Agents, Scrubbers, Corp Response and Apprentice Predators (Humans with Predator Technology). Must include only 1 Man in Black, and can include only 1 of Corp Commander / Major Harper. (3 actions per turn) |
Time Limit |
60 minutes |
Map |
Haunted Mansion (Starter Set Map) |
Setup |
Each player places 5 victims on the map, each player alternates in the placing of victims on blood spots, suggest using lab related victims. Place Shrine and Predator Army monsters in starting location on the areas of the map on horizontal lines 19-21, different players place in the different starting zones found in those lines (Flip coin to see who places where). Then place Prey Army in starting zone kiddy corner to your Shrine and Predator Army. Then place any non-Unique Predator on the space G1, this is the Traitor Predator. Then place any monster from your Prey Army on the space F1 if your Prey Army starting location included vertical lines ABC or H1 if your Prey Army starting location included lines vertical lines KLM. |
Special Scenario Rules |
The Hunt: |
After a Predator kills a monster it is considered blooded, regardless of whether or not it collects the skull. |
Remote Sensor Guns: |
If a Predator in your Predator Army does a movement action, or any type of action involving movement (frenzy / shoot and run) and moves through or lands on spaces, C10, J13, H5, H11 or H18 roll 4 die. If the result is greater then the Predators defense the Predator takes 2 damage. This is considered a ranged attack for all purposes of considering modification of stats through powers. |
Anatomical Analysis: |
When a Predator in your Predator Army is killed, modify the attack value of all monsters in your opponent’s Prey Army by +1 for the remainder of the scenario. |
Traitor Predator: |
During his or her respective turns, each player can control the Traitor Predator. One can assign actions to it. The action is considered part of the Prey Army and thus must be one of the 3 actions allowed, if it is chosen to do an action. Like regular monsters, once it has two action tokens it cannot be assigned any more and if not assigned an action on the last turn (the opponent’s turn), all action tokens are removed. The Traitor Predator can only attack monsters belonging to either player’s Predator Army.
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