A HorrorClix Campaign for Predators by The 4th Horseman
Scenario #9: The Elder’s Request Part-2 |
Background
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You have wiped out the small number of xenomorphs on the upper level, and now descend deep within the temple to finish off the Queen. Normally Queen xenomorphs are far more valuable alive for egg production, but since this temple has gone out of control, she has been deemed expendable in controlling the outbreak. One of the high Elders is going to accompany you on this hunt, show him you are worthy by slaying the Queen yourself, and you will be given a spot on the Elder council. |
Objective
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Primary Objective: |
Kill the Alien Queen with your Starting Predator (200 Honor Points). (If the Alien Queen is killed by a Predator that is not a Starting Predator the scenario ends but the bonus 200 Honor Points are not given.) |
Secondary Objective: |
Kill all Alien monsters in your opponent’s Prey Army with point value below 100 (100 Honor Points) |
Army Size |
Predator Army: |
Starting Predator + 3 non-unique bonus Predators + Elder Predator, 75 Honor Points for saving/spending (+ any carryover Called in Reinforcements / Upgrades) |
Prey Army: |
1000 points composed of Alien Queen with Egg Base and Aliens (xenomorphs) (6 actions per turn) |
Time Limit |
120 minutes |
Map |
Alien Queen Containment Chamber (AvP Queen Map) |
Setup |
Each player places 6 victims on the map, each player alternates in the placing of victims on blood spots, suggest using AvP scientist victims. Place the Alien Queen with Egg Base in appropriately marked spot on map. Both players place Shrine and Predator Army on any of the squares in the vertical lines S and T. Alternate placement of Shrine and Predator Army Monsters with opponent. Both players place Prey Army on any of the squares in the vertical lines A, B, C, D and E (monsters may not be placed on the walled terrain within those lines). Alternate placement of Prey Army monsters. |
Special Scenario Rules |
The Hunt: |
After a Predator kills a monster it is considered blooded, regardless of whether or not it collects the skull. |
No Eyes: |
No Predator may use hidden movement in this scenario. |
Experienced Youths |
All bonus Predators begin the scenario with one Upgrade with Honor Point value below 75. |
Learning Experience: |
Each time a Predator kills a monster, permanently modify its attack value by +1. |
Statue Shrapnel: |
When making a ranged combat action with a Predator against a target adjacent to the Predator Statues (the single squares of walled terrain with Predator statues) that misses, deal one unpreventable damage to all monsters adjacent to the Predator Statue. |
Protect the Queen: |
All alien class monsters adjacent to the Alien Queen (or Egg Base while the Queen is Restrained to the Egg Base) modify their attack value by +2 and defense value by –2. |
Alien Queen: |
Like the Traitor Predator of Scenario #7, the Alien Queen is controlled by both players. Follow all the standard Alien Queen rules. One can assign actions to it. The action is considered part of the Prey Army and thus must be one of the 6 actions allowed, if it is chosen to do an action. If you create a minion during your turn it is your minion and part of your Prey Army (place different colored glass beads over it to distinguish it from your opponent’s). |
Last One Standing: |
The Elder Predator may not use the Nuclear Timer power until there are no remaining Predators in your Predator army. |