Armies of Darkness
A Horrorclix Scenario by Kavik1969
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Background-
The Necronomicon ex Mortis has awakened the undead, who seek to recover the book. But the legions of Hell have plans for its evil powers as well, and both armies of darkness converge at the castle.
Objective-
Find the Necronomicon ex Mortis and Defeat the opposing player's army.
Army Size-
300 pts. Player A must use all Zombie and Undead type monsters. Player B must use all Hellspawn and Occultist type monsters.
Time-
60 minutes
Map-
Castle Ruins (if not available, the Crumbling Mausoleum or any Outdoor or Indoor/Outdoor map will do)
Setup-
12 Victims. 1 Survivor and 1 Psychic must be used; the remaining victims are selected normally (if either or both specific victims are unavailable, substitute any victims with Speed values of 4 and 5, and ensure they are not duplicated in the game). 1 Hindering Terrain will be used later (players do not place hindering terrain).
Special Scenario Rules-
The Necronomicon Ex Mortis: Any monster that slays the Psychic (The Psychic may not be turned into a minion) gains control of this book of the dead (represented by the Hindering Terrain marker). This grants the following powers.
1 - EVIL DEAD: Once per turn, the monster controlling the Necronomicon ex Mortis may, as a Move Action, roll a d6. If the result is 1 or 2 all friendly monsters heal that much damage. On a 6, the monster using the power takes one unpreventable damage.
2 - HAIL TO THE KING: The monster possessing the Necronomicon ex Mortis at the end of the game receives 25 additional VP. If the monster controlling the Necronomicon ex Mortis is killed, place the Hindering Terrain marker on the field in the monster's last location. The Necronomicon ex Mortis may then be picked up by any monster that lands on it.
The Chosen One: The Survivor represents Ashley J Williams, the Chosen One. Ash may NOT be slain or attacked, or otherwise removed from play; he is a nuisance that all monsters must deal with. The Chosen One possesses the following special abilities.
1 - THAT BOOK IS MY TICKET OUTTA HERE!: Ash will always move in the quickest path possible towards the Psychic or the Necronomicon ex Mortis marker. During each player's Suspense Phase, that player moves Ash before moving a victim or minion (Players may NOT steal control of Ash with Plot Twists). When Ash is adjacent to the Psychic, he is considered to have the Protector Power; any monster attempting to slay the Psychic or book at this point must roll a d6, and on a 4-6 the slaying attempt fails.
2 - MY CHAINSAW AND MY BOOMSTICK: When a monster has control of the Necronomicon ex Mortis, Ash will try to destroy it by making a Close Combat or Ranged attack. Move Ash towards the monster during the Suspense Phase as normal; if he is adjacent to the monster or has a clear line of fire (infinite range), the player controlling Ash rolls for his attack (Ash has an Attack of 10) even if that player also controls the monster. If the Attack succeeds (close combat or ranged), deal 1D6 damage to the monster. If Ash begins the Suspense Phase adjacent to a monster, he will attempt to breakaway in pursuit of the Necronomicon Ex Mortis. A failure (1-3) means he will make a close combat attack against that monster instead. Ash does not get Action Tokens.
Optional Rule-
Rally the troops
When the Survivor victim is activated, all other victims still on the map are activated and replaced with Guardian Minion tokens (except for the Psychic). These guardians are still victims, but must be attacked to be slain (once slain, they may still be turned into minions by the players, add to Spree damage, etc). Players may use a Guardian minion victim to move OR attack during the Suspense Phase. Guardian Minion victims do not gain Action Tokens. For even minion fun, use a variety of cops and sheriffs for victims, which become Guardian Minions and LE Guardian Minions, respectively.
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