Background-
The various gangs of monsters in Anytown are tired of sharing their turf and have decided that tonight a final decision will be made. Yes, all out war has come to Anytown and only one group will survive!
Objective-
Each player aims to have the last standing gang of monsters.
Army Size-
Two player game: 300pts of monsters per round of play (ie in a three round tournament, 900pts are recommended).
Time Limit-
60 minutes per round.
Map-
Player choice
Setup-
Each player provides their own custom crypt and contributes six victims to the victim pool.
Special Scenario Rules-
1. Battle Royale -
After each round, players DO NOT reset their monsters to their original starting lines. They enter the second (and later) rounds in the same condition that they finished the previous round. Monsters that have been killed remain dead. Minions who survived are placed in the starting area just like other monsters. Used Plot Twist cards ARE returned to their crypts and all victims are returned to the pool. Blooded monsters lose that status, but transformed monsters remain transformed.
2. Street Fight -
On each turn after the first (in each round) players must make at least one aggressive action per turn or give one unpreventable damage to a friendly monster of their choice. An aggressive action is defined as one of the following:
a) Attempt to slay or rescue a victim.
b) Make an attack against an opposing monster.
c) Move a monster so that it ends its movement adjacent to an opposing monster.
3. Second Wind -
When a monster is killed roll 2d6. On a reuslt of 12 it is reset to its original starting line and returned to its starting area. All victims on the monsters card are removed from the game, but still earn the player Victory Points. The monster IS killed, so any effects triggered by its death are still triggered before it returns to play.
Questions, Comments, Concerns or Suggestions regarding this scenario can be posted in our forums
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