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Background-
Remember that episode of Jerry Springer when the monsters attacked? No? Well, now you can relive it for yourself!
Objective-
Each player aims to defeat the other. Also see Special Scenario Rule #1
Army Size-
Two-player game; 300 point armies; three actions per turn.
Time Limit-
60 minutes
Map-
Springer Studio
Setup-
Before the game begins, each player receives six Jerry Springer Custom Plot Twists. Each player may choose to include these cards when building their plot twist crypt.
The victim pool is populated by the ZM with custom Jerry Springer victims.
Richard is placed in his booth, the stripper is placed on her pole, Jerry is placed on the center bloodspot marked with the microphone. All other custom victims are placed randomly.
Special Scenario Rules-
1. The House That Jerry Built The Jerry "victim" is treated like any other victim except that he may be neither slain nor rescued. However, Jerry may be abducted/guarded. Any monster ending their movement on a space occupied by the Jerry token may abduct/guard Jerry by placing the Jerry token on their monster card. Plot Twists that prevent slaying/rescuing may be played as normal. The monster does not become blooded and Jerry may not be turned into a minion (as he has not been slain/rescued). The act of Abducting/Guarding Jerry does not earn the player any Victory points, but the player who ends the game with Jerry in thier possession is awarded 50 extra victory points.
If a monster with Jerry in its possession is killed by a Close Combat Attack then possession of Jerry is transferred to the attacking monster. If a monster with Jerry in its possession dies by any other means, Jerry is placed in the space formally occupied by that monster.
2. Springer Security - When any security victim is slain/rescued he immediately makes a Close Combat Attack against the monster making the slay/rescue attempt with an Attack Value of 8 and a Damage Value of 1. If the monster takes any damage, then the slaying attempt fails.
3. Steve To The Rescue! - Steve is a security victim with both the Grapple (Trap) and Pressure Points (Pain) powers, an Attack Value of 10, and a Damage Value of 1 (penetrating due to his Pressure Points power).
Monsters coming adjacent to Steve are based and must immediately end their movement. Monsters adjacent to Steve must make a successful breakaway roll
(against a 6 due to his Grapple power) in order to move past Steve or to make a slaying/rescuing attempt against Steve.
Questions, Comments, Concerns or Suggestions regarding this scenario can be posted in our forums |