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Hold That Ghost! When a graveyard proves to be haunted, the locals take
steps to exorcize the spirits. Setup: Each player fills a starting area with 7 minions. The remaining 3 are placed in the starting areas only after the initial 7 have been cleared out. Victory: The player that vanquished the most Spirits wins, regardless of other point totals. In the case of a tie, points for minions defeated and victims rescued / slain are awarded as well. Special Scenario Rule: If a Spirit monster uses possession on a minion, that minion will take one unavoidable click of damage (and die) at the end of the player's turn. Before this happens, the player may choose to attack the minion. Minions defeated in this manner count towards the Spirit point total. Players may not have Spirits attack their own minions. Questions, Comments, Concerns or Suggestions regarding this scenario can be posted in our forums
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