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Semi-Finalist in April 2007 Scenario Contest |
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The Innsmouth Incursion Background- The ritual worked far beyond their hopes. A siren call shot out deep into the ocean and summoning forth its children. Now the Club is trapped in their summoning rite, unable to run as the ancient horrors stalk out of the salty depths to claim their offering. But as the deep ones rise up someone else has heard the summoning. Those who fight the dark recognized the spell and are on their way to try to stop what has been summoned and protect the poor fools who read from the book. The deep ones have other problems as well. Other creatures have claimed Innsmouth and don’t take kindly to long gone fish-things coming in and messing things up. They’ll just have to teach these ‘elder’ creatures what horror really is. And the fact that those stupid ‘heroes’ have stepped out into the open, well, that’s just icing on the cake. Objectives- Army Size- Time Limit- Map- Setup- The 8 other Victim tokens are placed normally. These victims may not include the Jock, Nerd, Cheerleader or Prom Queen. The three armies each start in one of the purple start areas. Order of play is as follows: Army A first, then Army B and finally Army C. Special Scenario Rules- -cannot be saved These rules Apply to Deep Ones: -Instead of slaying a Horror Club member a Deep One captures it. This works exactly like slaying except the victim token is placed under the Monster (or placed face down on the Monster card) Endgame- -All of the Horror Club members are dead or have been removed. Point totals are normal with the following additions: Team A gains 25 victory points for every Horror Club member removed by a Deep One. Questions, Comments, Concerns or Suggestions regarding this scenario can be posted in our forums |
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