Your browser does not support our menu script. Please use the Site Map  
WWW ItsWickedFun.net
It's Wicked Fun! - Your HorrorClix News and Information Site
 
 
 
   
 
King Of Haunted Hill
   
 

King Of Haunted Hill
A HorrorClix Scenario by Mad Jack

 Background: A wellspring of eldritch power is soon to erupt in the cemetery known as Haunted Hill. Rival monsters compete to bask in its dark radiance, and join its power to their own.

Objective: Each player strives to occupy the most spaces in the scoring area at the end of the game.

Army Size: 300 pts, two to four players.

Time Limit: 30 minutes

Map: The Crumbling Mausoleum. The Stephens Manor and the Scrye map both make reasonable substitutes.

Setup:
Players provide an equal number of victims; each player prepares a crypt of six plot twists. Subplots that award victory points should not be included in any crypt.

Tips & Tactics:
While there is value in choosing monsters with high damage values, as they get the best distance when ‘throwing’ enemies, it’s also useful to have several monsters who might throw enemies to one another in a chain, as well as get in the way of enemies trying to reach the scoring area.

Special Rules:

A Vicious Struggle:
When a monster you control succeeds at a close combat attack, you may choose to deal no damage and use no combat-dependant powers. If you so choose, move the target monster a number of spaces equal to this monster’s damage value in a straight line. The target monster automatically breaks away and can move past (but not through) any other monster. The monster ignores hindering terrain, but if its movement is stopped by a wall or blocking terrain, it takes 1 unpreventable damage.

The Time is Upon Us!
At the end of the time limit, the active player finishes the turn, and then rolls a d6. Consult the Endgame table below:

Result – Endgame
1, 2 – The next player takes a complete turn.
3, 4 – Next two players take complete turns.
5, 6 – Next three players take complete turns.

Depending on the number of players involved, the player who rolled the d6 may take another turn, and a player may take more than one turn during the endgame.

The Power is Ours!
The scoring area is the group of four bloodspots at the center of the map: F11, G11, F12, G12.

When the endgame is complete, whichever player controls the most squares in the scoring area is the winner. If there is a tie, the tied player with the lowest value army wins. If this is still a tie, the tied players count the points of their monsters in the scoring area to determine victory.

Special Tournament Rules:

In a tournament, player pairing should proceed as normal. Points are scored for the number of scoring spaces occupied at the end of each match. Tournament victory is determined by points, rather than by match victories, making it all the more important to shut out each opponent, or to salvage even a single point during a match.

Questions, Comments, Concerns or Suggestions regarding this scenario can be posted in our forums

 

   
 
   
         


Site design and original content copyright 2006-2009 ...Behind The Curtain
HeroClix, HorrorClix and WizKids are trademarks of WizKids, Inc.
All WizKids characters, names, logos, and distinctive likenesses are property of WizKids, Inc. (aka NECA)

   
       

 

  Clicky Web Analytics