Old Hatred
A Horrorclix Scenario by Roguborg
:
Background-
Long has the battle between Werewolves and Vampires been fought in all silence. But the vampires have located an amulet that will show them the weakness of the werewolves. Likewise the werewolves have located an amulet that will help them destroy the vampires.
This could mean the end of ages of fighting by the destruction of one side of the conflict….
Objectives-
Annihilate the opponent.
Army Size-
300 points all werewolves or all vampires
Time Limit-
None
Map-
Graveyard Map
Setup-
Normal setup
Place a token (the Amulet) in both players starting areas
Special Scenario Rules-
Elder Vampire:
After each 5 turns, choose a vampire, that vampire reaches Elder status. Heal that vampire of 1 click of damage.
It gains stamina (that works in conjunction with other defensive powers, thus if a vampire had stamina already it reduces damage by 2)
Long-lived Werewolf:
After each 5 turns, choose a Werewolf, that Werewolf reaches long-lived status. Heal that werewolf of 1 click of damage.
It gains Feast (there is currently no werewolf with feast, but if there ever is, it will work in conjunction with it, thus healing 2 clicks of damage).
Our greatest weakness:
The turn after a player takes the amulet, all figures on his/her team deal penetrating damage (both ranged and close combat, and works with all powers).
A figure can take an opponents amulet by ending its movement next to it. The turn after the amulet was taken (and all following turns) all the figures on that players force deal penetrating damage.
The amulet (token) can be released by killing the monster that has the token. It drops in an adjacent space.
You cannot take your own token.
Questions, Comments, Concerns or Suggestions regarding this scenario can be posted in our forums