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Semi-Finalist in April 2007 Scenario Contest |
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Poached Eggs
An Easter HorrorClix Scenario by Mad Jack Background: When the Easter Bunny hired your monsters to supply him with eggs, they knew only one place to look – the Alien Queen’s lair! Objective: Be the first to bring four eggs back to the starting area. If no player has four eggs at the end of the time limit, whichever player has the most eggs wins. If there is a tie, the monster with the most points wins. Army Size: 300 points. Alien Queen is not permitted in any army. Although the game plays well with two players, the chaos and slapstick improves with more. Time Limit: 90 minutes Map: Alien Queen Containment Chamber (Alien Queen Action Pack) Setup: Place one Alien Queen in her egg base in the queen-sized starting area. The Chained Queen dial should be advanced until the Facehugger power is showing. The Egg Sac dial is not used in this scenario and should be ignored. Place six alien egg minions, three on each side of the egg base, in the flanking starting areas. They should be placed as far from the starting area as possible. All players share a single starting area, placing their monsters in order as determined by initiative roll. Special Scenario Rules: Speed is of the Essence: Play is divided into rounds and turns; a round is the time in which every player has had a turn. Every round, all players roll initiative and proceed in order from highest roll to lowest roll. It’s a Truce, Honest!: Monsters in the starting area automatically breakaway and ignore other monsters for purposes of movement. Other monsters can ignore monsters in the starting area for the purposes of movement. Monsters in the starting area cannot attack or be attacked and cannot capture eggs. These rules hold even when a monster returns to the starting area from outside. Egg Race: Eggs are considered either unattended or carried. An unattended egg is always treated as friendly during your turn, and may be assigned an action during the Hunting phase. At the beginning of your turn, each friendly non-egg monster that is adjacent to any unattended eggs may capture a single egg as a free action. Place a token on the egg to mark it as carried. Each player should use a distinctive color or type of token so that an egg is clearly marked as to which team carries it. When a monster adjacent to any friendly, carried eggs is given move action, you may move one friendly, carried egg with it. Although a single monster can ‘attend’ multiple eggs (keeping the carried tokens on them), only one egg can be moved with any monster, placed in a space adjacent to where the monster finishes its movement. When an egg is moved into the starting area, it is removed from the map and counted toward the player’s score. Slapstick: When a monster with a carried egg is dealt damage by an attack (even if it takes none), the carried egg becomes unattended and is moved 1d6 spaces in a straight line in any direction chosen by the active player. (The active player should choose the direction before rolling distance.) The egg automatically breaks away and ignores monsters, victims, and hindering terrain. An egg may not be moved into the starting area in this way. If an egg reaches a wall while it still has movement left, it ‘bounces’ off the wall. If it hit the wall straight-on, it moves back toward where it started; if it hit the wall at a diagonal, it continues at a diagonal. Queen Phase: After the Hunting phase, the active player has a Queen phase, in which to assign one action to the Chained Queen or any unattended egg. Any player may opt to assign no actions during the Queen phase (for example, if the only viable targets are his own monsters). Questions, Comments, Concerns or Suggestions regarding this scenario can be posted in our forums
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