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Root Of All Chaos
 
 

Root Of All Chaos
A Horrorclix Scenario by ChaosIndustries

Background-  
Some say it fell from the sky in a meteor. Others whisper it crept forth from some strange, eldritch parallel world. Still many imagine it was just a simple tree once that was exposed to the darkest of things and gained powers because of it.
Regardless, the Tree of Chaos has been found. Its power is too great for any to control, this has been proven through the destruction of those before you. All that is left now is to destroy it, before it can destroy us all.
Unfortunately, the power of the tree warps those around it, moving them randomly. Those close to it could be killed outright. The power has made it fat and hard to kill.
Plus, other monsters have also appeared, bent on destroying the tree themselves. It doesn’t look like they want you involved, but they all seem happy you’re in the way.

Objective-  
First player to destroy the Tree of Chaos wins, otherwise highest point totals wins at the end of time limit.
 
Army Size-  
400 points. 4 actions per turn. Each side must bring 3d tree model to be used as tree. This does not count towards their limit.

Time-  
60 minutes or until tree is destroyed. If at the end of that time, they are not done, they may have 1d6 x 10 minutes to finish.
 
Map-  
Any.  The powers of the tree allow it to spring up anywhere.
 
Setup-
The Tree of Chaos is placed by both players so that its back is touching the other tree at center of map (or as close to center as possible if chosen map has victim spots there).
Armies setup normally.

Special Scenario Rules-  
Time Warp At the start of each turn, the players roll 2d6 for initiative - minus the number of monsters they have left in play. At the end of each turn, each player rolls a d6+1. That is the number of opposing monsters they may switch with a victim token. Each side takes turns doing so, beginning with whoever has initiative for that turn.

Tree of Chaos The tree has an armor value of 16, can take 3 damage, and receives 2 less damage from all attacks. At the start of each player’s turn, they must roll a d6, dividing it by 2 (rounding down). This is the amount of regular damage done to any model adjacent to the tree.

Questions, Comments, Concerns or Suggestions regarding this scenario can be posted in our forums

 

   
 
   
         


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