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Slasher Showdown
 
 
Semi-Finalist in April 2007 Scenario Contest
   
 

Frankie vs. Justin Part Three - Slasher Showdown
A Three-Part HorrorClix Scenario by Mad Jack

 Background:
For too long, Frankie Kilgore and Justin Vanderhoff– known as the “Slumber Slasher” and the “Campground Killer” – have competed for recognition as the greatest slasher ever known. Finally, their rivalry could be contained no longer, and grew into all-out war. This war has torn apart cabals and covens, laid waste to many a lair and hunting ground, and threatened the veil of secrecy that keeps the hunters from being hunted.

Little do they realize that Hell itself has taken an interest in their conflict. As the ragtag remnants of these warring armies prepare for their final showdown among the half-sunken ruins of an ancient temple deep within a desolate swamp, Hell’s agents draw closer to this world, awaiting the moment to strike…

Objective: Each player aims to defeat the other.

Army Size: 300 pts.

Time Limit: 90 minutes

Map: Anura Temple (BPRD Action Pack). If this map is not available, any outdoor map will do.

Setup:
Each army must include one Slasher designated as a Wicked Soul (see special scenario rules below). I recommend that one player choose a Slasher with the Nightmare keyword, while the other chooses one with the Killer keyword, but your favorites will work just fine.

 Each player must place the card of one unique Hellspawn in a pile which is randomized and covered with a dummy plot twist. See special scenario rules for further details.

Special Rules:

Wicked Souls:
Each army has one Slasher designated as a Wicked Soul. This monster is treated as a unique monster, and is worth 100 bonus points when killed. The first time that a Wicked Soul monster takes damage from an attack, activate the “What Seems to Be the Trouble, Gentlemen?” rule below.

Each Wicked Soul monster has the following powers on all clicks:
Blooded: This monster is blooded, even if it has no victim tokens on its card.
Possessive (Protector):  If an opposing monster tries to slay a victim adjacent to this monster, roll a d6.
On a result of 4–6, the victim is not slain.
Groupies (Shepherd): This monster gets +1 to its attack value for every victim adjacent to it.
Backup (Mastermind): When this monster is dealt damage by an attack, you may instead deal the damage to any adjacent friendly monster.

“What Seems to be the Trouble, Gentlemen?”:
The first time a Wicked Soul monster takes damage from an attack, draw one of the Hellspawn cards set aside during setup. The Hellspawn selected is put into play from outside the game on an unoccupied space at the center of the map (H12, I12, H13, or I13, whichever is closest to the Wicked Soul that was damaged).

This monster is blooded and is never given action tokens. It is opposing to all other monsters on the map. At the beginning of every turn, it will take an action according to the following list of priorities. In all cases, if there’s more than one target monster at the same priority level, this monster will attack the target with the lowest Defense Value:
1. Attack an adjacent Wicked Soul monster.
2. Attack an adjacent monster.
3. Frenzy or make a ranged attack against the nearest Wicked Soul monster (active player’s choice).
4. Move toward the nearest Wicked Soul monster at full speed without coming adjacent to an opposing monster.
5. Frenzy or make a ranged attack against an opposing monster between this monster and the nearest Wicked
Soul monster. Its attack aims to open a path to attack the Wicked Soul.

If this monster kills a Wicked Soul monster, remove it from the game during the hourglass phase, after all hourglass damage has been dealt. If this monster kills any monster, slays a victim, or is killed, no points are awarded to any player.

Optional Rules:

In a multiplayer game, the Hellspawn monsters set aside during setup are called Collectors. The Collector monster cards are not discarded when one of them is drawn and put into play. Every time a Wicked Soul monster takes damage from an attack, if no Collector is in play, draw one of the cards at random and put that monster into play as described above.

Part One - Part Two - Part Three

Questions, Comments, Concerns or Suggestions regarding this scenario can be posted in our forums

 

   
 
   
         


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