Swimming Lessons
A Horrorclix Scenario by Greatfrito
Background-
Several groups of monsters are vying for control of a lost temple. The only problem is that most of them can't swim.
Objective-
Each player attempts to defeat the other.
Army Size-
Two-Player game; 200 point armies; 2 actions per turn.
Each player can only have up to two monsters in their army with a Fin movement type.
Time-
60 minutes
Map-
Anura Temple (B.P.R.D. Set)
Setup-
This game is set up using the standard rules.
Special Scenario Rules-
1. But I Can't Swim!: During each player's hourglass phase, before removing action markers, place an action marker on any monster that the player controls that is in a water space if the monster has zero or one action tokens. If a monster gets an action token in this way, do not clear its action tokens this turn.
2. Fish Out of Water: During each player's hourglass phase, before removing action markers, place an action marker on any monster with a fin for movement that the player controls that is not in a water space if the monster has zero or one action tokens. If a monster gets an action token in this way, do not clear its action tokens this turn.
3. Champion Swim-Team: Any victims of the Jock archetype are treated as having the fin movement type. Each Jock victim is worth an extra 10 victory points at the end of the game.
Questions, Comments, Concerns or Suggestions regarding this scenario can be posted in our forums