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The Heart of D'Sparil
 
 

The Heart of D'Sparil
A Horrorclix Scenario by Gilgamesh 

Background-  
A dark, stormy night.
A great fireball has fallen from the sky, bringing within it a single unholy gem.
A most dangerous artifact from another world.

Undead, Spirits, Beasts and even Humans, none escape its beckoning call.
The promise of power.
The promise of wealth.
The promise of feast...

Objective-
Each player aims to claim the Heart of D'Sparil. Victory conditions are explained in the special scenario rules below.

Army Size-
Two to Four player game; 300 point armies; three actions per turn. 

Time Limit-
90 minutes 

Map-
Any Outdoor or Indoor/Outdoor map.

Setup-
Each player may add two extra plot twist cards to their crypt. Each player brings victims so that there are a total of 12 victims. The first player sets a victim face down on a blood spot nearest the middle of the map, this is the Heart. Every other victim is then placed face up. Do not place any terrain piece.

Special Scenario Rules-
1 - Unholy. The Heart does not count as a victim. It cannot be chosen, flipped face up, slain, rescued or moved except as noted below. No monster or victim may occupy the same space as the Heart.

2 - Blood Lust. When a monster deals damage by performing an attack, the monster's controller may move the Heart a number of spaces equal to the damage dealt. The Heart may move through spaces occupied by monsters and victims, but may not move through blocking terrain or walls. The Heart cannot end its movement on a space occupied by a monster or victim.

3 - Immortality. When a monster is killed, do not remove it from the game, it remains where it was killed. Any victims on the monster's card are removed from the game. Other figures and victims ignore the monster and treat the occupied space as clear terrain, but may not occupy it.

4 - Resurrection. During each player's hourglass phase, that player may choose to turn any single monster's dial clockwise once if the monster has three skulls on its dial. When the monster no longer shows three skulls on its dial, the monster has been revived and may once again be used by its owner. Flip the monster's card if necessary.

5 - Claim the Heart. If a specific monster is adjacent to the Heart for three consecutive hourglass phases (counting only the controlling player's hourglass phases), the monster's controller wins the game.

6 - Claim the Power. If a single player controls all of the monsters without skulls on their dial, that player wins the game.

7 - Claim the Feast. If no player has won before the game ends, the player who has slain or rescued the most victims wins. If there is a tie, the player who has slain or rescued the last victim wins.

Questions, Comments, Concerns or Suggestions regarding this scenario can be posted in our forums

   
 
   
         


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