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Finalist in April 2007 Scenario Contest |
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Welcome To The Hellmouth So determined is she to stop her undead opponents, the girl barely misses one of her jock classmates when she fires her crossbow at a vampire enforcer down the hall. ‘Not Now’, she silently screams. "What are you doing here? The school should be abandoned on a Friday night!" A fellow cheerleader, oblivious to the monsters shambling towards her down the hall, scolds the hunter. "Did you forget? The big pep rally is tonight. Tomorrow we take State!" The Hunter grabs the girl and throws her out the front door, just in time to side-step a nasty razor vixen and slam a fist into a deformed insect man. Despite having saved the cheerleader, she knows she's a long way from saving the world, especially with tonight's complications. "A Pep Rally? I am in Hell!" Build: 300pts, 75 pt max per monster (No Uniques) Time: 130 minutes Victims: 12 total, each worth 15 VP Plot Twists: Yes, but no Ticking Clocks Map: Haunted House (if the FallOutBoy12 Bookville High School map is available, see Optional Rule #2) Objects: Stoker (HrC-095) resides in Block E-20. Blocks E-21, F-20, and F-21 are Hindering Terrain. In addition, each player may place 3 objects (Indoor Hindering Terrain or Portals). Armies: Player A: Must have at least 1 Vampire Hunter (it is okay to have vampires). No Uniques or monsters costing more than 75 pts. Starts in A-1 Starting Area. Player B: Must have at least 1 vampire (it is okay to have vampire hunters). No Uniques or monsters costing more than 75 pts. Starts in M-21 Starting Area. Special Rules: Player A receives 50 VP if Stoker is killed within 130 minutes. Player B receives 25 VP if Stoker remains on the map. Stoker does not make attacks, does not move, does not go insane, is not worth 105 pts to any player, and does not count as a monster, minion, or victim for Sub-Plot or Power activation purposes. He is considered an object that takes damage, but with the Vampire trait, so the Vampire Hunter still gains her Hunter bonus in attacks against him. Though no one controls Stoker, Player B may feed him, via Stoker's cabal power, with any Bloodcall monster in play. This is done as a Free Action that must be declared at the beginning of Player B's turn. Optional Rules: 1: For 3-Player action, Player C has a mob of rival monsters seeking to take advantage of the vortex themselves. This mob may consist of 300 points of any non-guardian monsters costing no more than 75 pts each, but must contain 1 (and only 1) vampire. Player C starts in the M-1 Starting Area. Player C gains 25 VP if Stoker is killed before time is up, regardless of who kills him (likewise, Player A receives 50 VP if Stoker is destroyed, regardless of who kills him). Additionally, Player C gains 25 VP by controlling a vampire anywhere in the room where Stoker resides when time is up. 2: If the Bookville High School map designed by FallOutBoy12 is available, use this map instead. With this option, Player A starts in the I-22 Starting Area, Player B starts in the K-1 Starting Area, Player C starts in the A-13 Starting Area, and Stoker is placed in X-1 (in the Boiler Room) and is surrounded by Hindering Terrain (add a Hindering Terrain marker in W-1). Part One - Part Two - Part Three Questions, Comments, Concerns or Suggestions regarding this scenario can be posted in our forums
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